Server concept
#19
(02 May 11, 06:45PM)SiL3nT Wrote: Which level of logging (-LF switch) makes the server log kill messages, connects and disconnects with their times and time played?
-LF2
Quote:As I asked before, if demos fail to save, they don't get saved and don't take up space (yay)?
Viper's right; is this even a question?
Just remove the -W switch and recording of demos won't be an issue for you.
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Messages In This Thread
Server concept - by SiL3nT - 01 May 11, 12:37PM
RE: Server concept - by OpenSource - 01 May 11, 12:50PM
RE: Server concept - by SiL3nT - 01 May 11, 01:38PM
RE: Server concept - by jamz - 01 May 11, 02:09PM
RE: Server concept - by SiL3nT - 01 May 11, 02:22PM
RE: Server concept - by vonunov - 01 May 11, 03:06PM
RE: Server concept - by jamz - 01 May 11, 05:26PM
RE: Server concept - by Viper - 01 May 11, 05:26PM
RE: Server concept - by SiL3nT - 01 May 11, 07:59PM
RE: Server concept - by jamz - 01 May 11, 09:48PM
RE: Server concept - by OpenSource - 01 May 11, 09:59PM
RE: Server concept - by tempest - 01 May 11, 11:02PM
RE: Server concept - by OpenSource - 01 May 11, 11:45PM
RE: Server concept - by GeneralDisarray - 02 May 11, 01:21PM
RE: Server concept - by OpenSource - 02 May 11, 02:27PM
RE: Server concept - by tempest - 02 May 11, 02:32PM
RE: Server concept - by SiL3nT - 02 May 11, 06:45PM
RE: Server concept - by jamz - 03 May 11, 09:11AM
RE: Server concept - by Viper - 03 May 11, 12:23AM
RE: Server concept - by DeafieGamer - 03 May 11, 03:07PM
RE: Server concept - by jamz - 03 May 11, 03:58PM
RE: Server concept - by Viper - 03 May 11, 11:15PM