Server concept
#14
Thought we fixed that already? I spotted that the code doing the space check was subject to 32-bit truncation if compiled on a 32-bit platform, however since that part is Linux-specific (am on Windows) I couldn't double-check/build the fix so I drew tempest's attention to that... but now I see the fix wasn't commited yet? In any case I can see no reason this won't be fixed for the next release.

EDIT: for now, there's a crude workaround Linux servers owners can use: use up or free up around 100 meg of disk space; the nature of the bug means that for every 4 gig of disk space, there's a 50 meg region that will trigger the error.
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Messages In This Thread
Server concept - by SiL3nT - 01 May 11, 12:37PM
RE: Server concept - by OpenSource - 01 May 11, 12:50PM
RE: Server concept - by SiL3nT - 01 May 11, 01:38PM
RE: Server concept - by jamz - 01 May 11, 02:09PM
RE: Server concept - by SiL3nT - 01 May 11, 02:22PM
RE: Server concept - by vonunov - 01 May 11, 03:06PM
RE: Server concept - by jamz - 01 May 11, 05:26PM
RE: Server concept - by Viper - 01 May 11, 05:26PM
RE: Server concept - by SiL3nT - 01 May 11, 07:59PM
RE: Server concept - by jamz - 01 May 11, 09:48PM
RE: Server concept - by OpenSource - 01 May 11, 09:59PM
RE: Server concept - by tempest - 01 May 11, 11:02PM
RE: Server concept - by OpenSource - 01 May 11, 11:45PM
RE: Server concept - by GeneralDisarray - 02 May 11, 01:21PM
RE: Server concept - by OpenSource - 02 May 11, 02:27PM
RE: Server concept - by tempest - 02 May 11, 02:32PM
RE: Server concept - by SiL3nT - 02 May 11, 06:45PM
RE: Server concept - by jamz - 03 May 11, 09:11AM
RE: Server concept - by Viper - 03 May 11, 12:23AM
RE: Server concept - by DeafieGamer - 03 May 11, 03:07PM
RE: Server concept - by jamz - 03 May 11, 03:58PM
RE: Server concept - by Viper - 03 May 11, 11:15PM