20 Jul 10, 03:56PM
Okay, the texture size is ok now.
Floppy is right. :)
The problem with blender is, that it's uv tools are catered more towards high poly models, and some tools for low-poly stuff are either missing or overly complicated.
If you have a fairly high poly model with perfect edge loops, it works great. But this is rarely the case within the specs AC wants.
The bigger problem though is the blender community who neglects these facts. They are always saying "Unwrapping? Mark your seams and press "unwrap"! Blender rules!" :)
This is partly due to them being the first to develop LSCM mapping, and they are very proud of that.
I can only recommend UU3D, really. It will help you understand what uv-mapping is really about, just from using it you will learn a lot. It taught me to "lscm" by hand :P
Floppy is right. :)
The problem with blender is, that it's uv tools are catered more towards high poly models, and some tools for low-poly stuff are either missing or overly complicated.
If you have a fairly high poly model with perfect edge loops, it works great. But this is rarely the case within the specs AC wants.
The bigger problem though is the blender community who neglects these facts. They are always saying "Unwrapping? Mark your seams and press "unwrap"! Blender rules!" :)
This is partly due to them being the first to develop LSCM mapping, and they are very proud of that.
I can only recommend UU3D, really. It will help you understand what uv-mapping is really about, just from using it you will learn a lot. It taught me to "lscm" by hand :P