[mapmodel] Crow
#11
Okay, the texture size is ok now.
Floppy is right. :)

The problem with blender is, that it's uv tools are catered more towards high poly models, and some tools for low-poly stuff are either missing or overly complicated.
If you have a fairly high poly model with perfect edge loops, it works great. But this is rarely the case within the specs AC wants.

The bigger problem though is the blender community who neglects these facts. They are always saying "Unwrapping? Mark your seams and press "unwrap"! Blender rules!" :)
This is partly due to them being the first to develop LSCM mapping, and they are very proud of that.

I can only recommend UU3D, really. It will help you understand what uv-mapping is really about, just from using it you will learn a lot. It taught me to "lscm" by hand :P
Thanks given by:


Messages In This Thread
[mapmodel] Crow - by a_slow_old_man - 19 Jul 10, 12:53PM
RE: [mapmodel] Crow - by DrauL - 19 Jul 10, 01:17PM
RE: [mapmodel] Crow - by a_slow_old_man - 19 Jul 10, 01:26PM
RE: [mapmodel] Crow - by Billybob - 19 Jul 10, 01:17PM
RE: [mapmodel] Crow - by Undead - 19 Jul 10, 02:49PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 10:31AM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 11:22AM
RE: [mapmodel] Crow - by V-Man - 20 Jul 10, 02:41PM
RE: [mapmodel] Crow - by Mr.Floppy - 20 Jul 10, 03:14PM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 03:23PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 03:56PM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 07:43PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 07:51PM
RE: [mapmodel] Crow - by |SK|OFFLINE - 29 Jul 10, 12:50AM
RE: [mapmodel] Crow - by a_slow_old_man - 29 Jul 10, 11:06AM