[mapmodel] Crow
#6
Nice model and animations!

What's not so nice: You are using a 1024x1096 texture.
Memory-wise, this is the same as a 2048x2048...
Always use powers of 2 !!

You are completly wasting about 12mb(!) of texture memory by doing this. Those 12mb could hold 60(!) 256x256 images. Remember, memory usage goes up exponentially with every next step. For someone playing with a 64mb card or even less, this is sheer nightmare.

Seeing how you only use about 35% of the image as actual skin, this is even more wasteful. You could arrange all that on a 512² and save heaps of texture memory, without any quality loss..

I would think about adding this model to the game, but not in it's current state.
Thanks given by:


Messages In This Thread
[mapmodel] Crow - by a_slow_old_man - 19 Jul 10, 12:53PM
RE: [mapmodel] Crow - by DrauL - 19 Jul 10, 01:17PM
RE: [mapmodel] Crow - by a_slow_old_man - 19 Jul 10, 01:26PM
RE: [mapmodel] Crow - by Billybob - 19 Jul 10, 01:17PM
RE: [mapmodel] Crow - by Undead - 19 Jul 10, 02:49PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 10:31AM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 11:22AM
RE: [mapmodel] Crow - by V-Man - 20 Jul 10, 02:41PM
RE: [mapmodel] Crow - by Mr.Floppy - 20 Jul 10, 03:14PM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 03:23PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 03:56PM
RE: [mapmodel] Crow - by a_slow_old_man - 20 Jul 10, 07:43PM
RE: [mapmodel] Crow - by makkE - 20 Jul 10, 07:51PM
RE: [mapmodel] Crow - by |SK|OFFLINE - 29 Jul 10, 12:50AM
RE: [mapmodel] Crow - by a_slow_old_man - 29 Jul 10, 11:06AM