26 Feb 11, 06:57PM
Apollo... I must accept you are right in almost all points, and I respect your opinion in the few points I disagree.
Your item 6 corroborates the "tool" theory. If we use the tool in the wrong way, do not blame the tool, but the way. So, you can really destroy any map if you use the wrong mode/player number.
My question to you is: is there a player number to play ac_douze in team mode?
About your item 5... well... You do not know how the current map rotation works.
Check it out, and you will realize that a "map maker player number requirement" would just be evaluated along with the "map rotation player number requirement" for that map.
Your item 6 corroborates the "tool" theory. If we use the tool in the wrong way, do not blame the tool, but the way. So, you can really destroy any map if you use the wrong mode/player number.
My question to you is: is there a player number to play ac_douze in team mode?
About your item 5... well... You do not know how the current map rotation works.
Check it out, and you will realize that a "map maker player number requirement" would just be evaluated along with the "map rotation player number requirement" for that map.