Posts: 5
Threads: 2
Joined: Apr 2011
On some maps, I've found there are cubes that you can see, but you can walk right through them like you could empty space. How can this be done? Also, how are "one-way" cubes, like in the rifle@camper series, made? You can shoot and see through one way, but you can't see or shoot through the other way.
Posts: 108
Threads: 8
Joined: Dec 2010
First of all, you need to ask yourself if you really want to do that. After all, it is considered by many to be a "noob" mapping technique. To accomplish it, you need to exploit what I assume is a bug whereby making a cube so thin you can walk through it. If that doesn't make sense, then... HINT: use heightfields
Posts: 1,038
Threads: 96
Joined: Jun 2010
I think you are talking about
this.
Do not use it, it's considered a highly lame thing.
Posts: 5
Threads: 2
Joined: Apr 2011
(17 Apr 11, 12:54AM)Andrez Wrote: I think you are talking about this.
Do not use it, it's considered a highly lame thing.
Thanks, that was exactly what I wanted. I'm not very serious about mapping, and I don't plan on ever being very serious. I just want to make a few maps for me and my friends to use. Thanks again!