26 Feb 11, 02:56PM
It's really too bad that the old forum is with a lot of discussions about douze before. Well, I try to share my memories and trowing some two cents into this.
1.
First off, this map wasn't made originally for AssaultCube. It's a modified Cube map (later there was also a port to Sauer). New textures, different lights and some mapmodels can't deny this fact. And that's probably the reason why several people (still) have the feeling that something is going wrong with this map and/or that it doesn't fit into the map collection we call "official maps".
2.
Also the argument that this map "doesn't hurt the engine" sounds funny in my ears - when you know the old discussions. Several years ago maps with too much open space which results in higher WQD values have been rejected from becoming official. To that time WQD was the major criterion. Since douze this criteria "is only one possible" criterion and the WQD limits have been increased.
3.
Also this map wasn't official since the beginning or better: they haven't been official all the time. This and a few other maps (also with less details/quality compared to the official ones, imo) have been added "for having some maps for ESL matches". After some protests these maps have been put into the folder "servermaps" instead of "offical" (1.0.3); since AC 1.1.x the maps are moved back to "officials" (probably without knowing the backgrounds).
4.
Also this map wasn't a CTF map nor a team map before (there wasn't any team spawns in 1.0.x with the result that one team has been placed regularly in the map's center to become a free kill for the other team). It might have been modified a lot since that, but it still doesn't feel like a real CTF map imo. Maybe it's the "ufo" which irritates me and that it doesn't look realistic (and I thought THAT is the true "spirit of the game", playing in a more realistic environment then in Cube).
5.
A player restriction by the map maker. Nice wish. And what happens if ten people are playing a map (ofc for ten people) and the next map is only for 4 people? Does the server kicks automatically 6 people? Or maybe the server ignores all maps in the map rotationn which aren't fitting the correct number of players. And it searches, and searches... (depends on the map rot). Well, probably someone must create a more radical solution then this patchwork between the settings of the server owner, the intention of the map maker and the basic orientation of the devs.
6.
"But ac_douze with a lot of people is more AssaultCube like than any TwinTowers game." Haha, I'm not really fan of TwinTowers. But in fact you can ruin EVERY game with ANY map and mode.
You can overplay it (that's what happened to ac_depot to me, also ac_desert is a good example or take ac_dust in the past), you can changed it suddenly (which happened to ac_depot too, the result was ac_depot_classic), you can make just bad looking "maps" (see above), you can play it with the wrong mode (ac_mines OSOK?? how crappy) and at least with too much players (ac_desert with >= 16 players? It's becoming full in the base, lol).
1.
First off, this map wasn't made originally for AssaultCube. It's a modified Cube map (later there was also a port to Sauer). New textures, different lights and some mapmodels can't deny this fact. And that's probably the reason why several people (still) have the feeling that something is going wrong with this map and/or that it doesn't fit into the map collection we call "official maps".
2.
Also the argument that this map "doesn't hurt the engine" sounds funny in my ears - when you know the old discussions. Several years ago maps with too much open space which results in higher WQD values have been rejected from becoming official. To that time WQD was the major criterion. Since douze this criteria "is only one possible" criterion and the WQD limits have been increased.
3.
Also this map wasn't official since the beginning or better: they haven't been official all the time. This and a few other maps (also with less details/quality compared to the official ones, imo) have been added "for having some maps for ESL matches". After some protests these maps have been put into the folder "servermaps" instead of "offical" (1.0.3); since AC 1.1.x the maps are moved back to "officials" (probably without knowing the backgrounds).
4.
Also this map wasn't a CTF map nor a team map before (there wasn't any team spawns in 1.0.x with the result that one team has been placed regularly in the map's center to become a free kill for the other team). It might have been modified a lot since that, but it still doesn't feel like a real CTF map imo. Maybe it's the "ufo" which irritates me and that it doesn't look realistic (and I thought THAT is the true "spirit of the game", playing in a more realistic environment then in Cube).
5.
A player restriction by the map maker. Nice wish. And what happens if ten people are playing a map (ofc for ten people) and the next map is only for 4 people? Does the server kicks automatically 6 people? Or maybe the server ignores all maps in the map rotationn which aren't fitting the correct number of players. And it searches, and searches... (depends on the map rot). Well, probably someone must create a more radical solution then this patchwork between the settings of the server owner, the intention of the map maker and the basic orientation of the devs.
6.
"But ac_douze with a lot of people is more AssaultCube like than any TwinTowers game." Haha, I'm not really fan of TwinTowers. But in fact you can ruin EVERY game with ANY map and mode.
You can overplay it (that's what happened to ac_depot to me, also ac_desert is a good example or take ac_dust in the past), you can changed it suddenly (which happened to ac_depot too, the result was ac_depot_classic), you can make just bad looking "maps" (see above), you can play it with the wrong mode (ac_mines OSOK?? how crappy) and at least with too much players (ac_desert with >= 16 players? It's becoming full in the base, lol).