24 Feb 11, 02:22AM
(23 Feb 11, 05:55PM)Mr.Floppy Wrote: Though, as you probably know I've been suggesting to simply remove the flags from this map multiple times.
Yes. But pleeeeease!!! Let the flags there.... :(
(23 Feb 11, 08:31PM)CathodeRayTube Wrote: I love 10v10 ac_douze TDM or CTF.
So do I. But this perverts the game.
If you play CTF ac_douze 10x10, you will not be playing AssaultCube.
If you want to play AssaultCube, first you must understand where is the fun in playing it, and why the developers did it in this way.
(24 Feb 11, 12:55AM)Alien Wrote: The lost of the great player base, the lost of many maps and the decreased scale of usability.Great base?
I would like to see your numbers.
Afaik, we have about 500 permanent players before 1.1, and this number is basically the same after 1.1. My main concern are the others 100 thousand players that play this game just once.
Many maps?
Are you talking about the aCKa|Custom's maps?
Quote:This game after reached "noob" level of public rounds became boring.The pubs are the same... newbs looking to the ceil, noobs camping, and one or other vet (using a random nick) failing in apply some teamplay tactics.
Quote:The clan level is dead with the current structures in the community.The only "clan level" that died, imho, are the cheating clans.
Quote:You had some suckers but not too many supporters.Supporters? This game is not dead because we still have real supporters working for free, and not asking for "donation", hiding cheaters or promising unofficial 1.0 upgrades (that never come).