Debugging bind scripts
#8
bind A [crouch; say D]
bind S [voicecom stayhere G]
bind D [voicecom sorry A]
bind F [if (= (curweapon) 2) [weapon 1] [weapon 2]; say B]
bind G [voicecom niceshot C]
bind H [jump; say D]
bind RETURN suicide

this should be right.. thought i didnt test it in game
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Messages In This Thread
Debugging bind scripts - by Ronald_Reagan - 06 Jul 10, 07:54AM
RE: Debugging bind scripts - by #M|A#Wolf - 06 Jul 10, 08:08AM
RE: Debugging bind scripts - by Ronald_Reagan - 06 Jul 10, 08:13AM
RE: Debugging bind scripts - by #M|A#Wolf - 06 Jul 10, 08:16AM
RE: Debugging bind scripts - by Ronald_Reagan - 06 Jul 10, 08:23AM
RE: Debugging bind scripts - by #M|A#Wolf - 06 Jul 10, 08:28AM
RE: Debugging bind scripts - by Ronald_Reagan - 06 Jul 10, 08:35AM
RE: Debugging bind scripts - by Kirin - 06 Jul 10, 08:51AM
RE: Debugging bind scripts - by R4zor - 06 Jul 10, 09:37AM
RE: Debugging bind scripts - by Ronald_Reagan - 06 Jul 10, 11:11PM
RE: Debugging bind scripts - by V-Man - 07 Jul 10, 03:03AM