Physics engine in AssaultCube (ragdoll)
#34
(12 Dec 10, 01:37AM)|BC|Wolf Wrote:
(12 Dec 10, 01:30AM)wolfbr Wrote: other suggestion: the bullets could be a little slow, I think it would not affect the gameplay much, but it would be interesting to see the projectiles

You mean by making the bullets in the air slower? If you mean that, then it would obviously change the gameplay. The ROF would be changed slower.

not much slower,it would be something like fear,cube2 or wolfet, it would only make a difference to long distance, but most players would have no trouble in aiming... : )
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Messages In This Thread
RE: Physics engine in AssaultCube (ragdoll) - by wolfbr - 12 Dec 10, 01:51AM