Physics engine in AssaultCube (ragdoll)
#31
maybe if it had two distinct games( AC and AC2(cube2 engine), but, would be too much work, besides having to support the two games.
more interesting would be to improve the Acube, while the game remains lightweight(rs) and can run on most machines : ).
would only be able to add more effects, however, the player could disable them

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one suggestion: would be nice to put bullets visible in first-person and third person , would make the game a little more arcade : )

other suggestion: the bullets could be a little slow, I think it would not affect the gameplay much, but it would be interesting to see the projectiles
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Messages In This Thread
RE: Physics engine in AssaultCube (ragdoll) - by wolfbr - 12 Dec 10, 01:30AM