Physics engine in AssaultCube (ragdoll)
#30
Also porting all code to cube2 may cause setup file >300megs. But opposite to that, maps can be more realistic, not that square as there are now. Maybe later some maniacs could migrate code for us :>
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RE: Physics engine in AssaultCube (ragdoll) - by FleshyPod - 09 Dec 10, 10:00PM