Physics engine in AssaultCube (ragdoll)
#28
LtDan: no way, it's either one or the other. I've repeatedly asked (on IRC) whether or not people would like us to go "AssaultBraten" with the project .. and there's just too many people still relying on AssaultCube being one of the few fps-games they can play on their low-end machines - that's the niche AC lives in.
Suggesting what you did seems to indicate you have neither an inkling of how much time & sweat it'd take to completely rewrite AC into a Cube2-engine-based game and how much exponential growth to time & sweat it'd cause were we to try to keep a Cube1/Cube2 engine compatible with each other .. it's just not feasible, not even a highly funded game-forging company would ever attempt it I'd wager - certainly not a handful of enthusiasts that work on this project in their spare time and get no money for it, the odd cheer and lot's and lot's of bad blood, bad language and bad people (read: cheaters & cheat providing lame-o's) for their efforts.
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RE: Physics engine in AssaultCube (ragdoll) - by flowtron - 09 Dec 10, 11:19AM