Physics engine in AssaultCube (ragdoll)
#21
Indeed. Sauerbraten has been using ragdoll-animations (or rather -physics to not confuse it with _static_ animation-sequences) for quite a while now.
As eihrul has stated (at least twice in this thread) the issue for AC is mainly that we'd need completely new playermodels (MD5 w/ bones) to even make it plausible to start working on a backport of that code.
But, if I'm really honest .. I don't see much use for it in this game.
Also - please keep in mind - AC is geared toward running on low-end machines; if we were so inclined we'd just ditch the entire Cube1-engine and move to Cube2-engine .. it'd provide real 3D enviroments - not just bridge-models that can (pun alert) bridge some gap, but at immense costs to processing power.
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RE: Physics engine in AssaultCube (ragdoll) - by flowtron - 08 Dec 10, 01:35AM