08 Dec 10, 01:35AM
Indeed. Sauerbraten has been using ragdoll-animations (or rather -physics to not confuse it with _static_ animation-sequences) for quite a while now.
As eihrul has stated (at least twice in this thread) the issue for AC is mainly that we'd need completely new playermodels (MD5 w/ bones) to even make it plausible to start working on a backport of that code.
But, if I'm really honest .. I don't see much use for it in this game.
Also - please keep in mind - AC is geared toward running on low-end machines; if we were so inclined we'd just ditch the entire Cube1-engine and move to Cube2-engine .. it'd provide real 3D enviroments - not just bridge-models that can (pun alert) bridge some gap, but at immense costs to processing power.
As eihrul has stated (at least twice in this thread) the issue for AC is mainly that we'd need completely new playermodels (MD5 w/ bones) to even make it plausible to start working on a backport of that code.
But, if I'm really honest .. I don't see much use for it in this game.
Also - please keep in mind - AC is geared toward running on low-end machines; if we were so inclined we'd just ditch the entire Cube1-engine and move to Cube2-engine .. it'd provide real 3D enviroments - not just bridge-models that can (pun alert) bridge some gap, but at immense costs to processing power.