Physics engine in AssaultCube (ragdoll)
#20
(22 Nov 10, 08:07PM)Mr.Floppy Wrote: Sorry if I confuse something here, but isn't the purpose of ragdolls not to have the models 'manually' animated, but let the engine do all the work?

If this was true, all we needed was a md5 model with proper bones/joints, but NO actual animations, right?

Just asking in order to understand this fully, because if there isn't a model animation needed, well, that would make things a lot easier...

-edit-

On the other hand, if we still needed to animate, then where is the advantage of ragdolls in this case?

If you want understand it more, get Sauer game and look into docs. There is one of the models used in game, with all bones and keyframed animation. When player lives, animation is performed. When dies, each bone is affected by gravity, but they are connected each other so you see a ragdoll.
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Messages In This Thread
RE: Physics engine in AssaultCube (ragdoll) - by FleshyPod - 06 Dec 10, 08:56AM