22 Nov 10, 09:58PM
@Floppy: Most engines use ragdoll physics mostly to animate correct physical behavior of dead bodies. All actual movement while the player is alive is still done through animations.
(Actually, some modern engines blend animation with ragdoll physics, to some extent, also to fit the the player movement to the environment. I think e.g. Prince of Persia uses such a technique.)
(Actually, some modern engines blend animation with ragdoll physics, to some extent, also to fit the the player movement to the environment. I think e.g. Prince of Persia uses such a technique.)