Physics engine in AssaultCube (ragdoll)
#10
(20 Nov 10, 06:38PM)eihrul Wrote: I will repeat. The problem is not the code. I could whip it out in a weekend. The problem is the models! So long as they are not skeletally animated, not ragdoll is possible. No one wants to re-animate the MD2 player models as MD5, so nothing can be done. End of story.

cube2"s and blood frontier's models have ragdolls, perhaps it would be possible to get these and doing other models for AC?
both games are OpenSource, maybe it would be possible to get part of the code of these games.
the same scheme could be useful to add other effects to the AC(better bullet impacts, drop shells, blood...)


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Messages In This Thread
RE: Physics engine in AssaultCube (ragdoll) - by wolfbr - 21 Nov 10, 05:08AM