15 Oct 10, 09:34PM
The thing is Alien: the sniper rifle is not an assault weapon, is a tactical one. It shouldn't be easy nor practical to be used for close range combats. In 1.0 the sniper worked perfectly in every single map. Was the most precise weapon, with the pistol combo it had a super fast killing rate (faster than the Assault Rifle and almost the same as the smg depending on the player) could kill with only one shot, scopes and kills like any other at long range. 1.0 had a super sniper rifle.
To me, it makes a whole lot more sense like it is now, on close combat the sniper should not stand a chance against assault weapons the same way that they cannot compete with sniper at long-mid range. Much more balanced now imo. For instance: the chances of a sniper beat a shotugunner at point blank range have to be slim!
To me it makes sense that no weapon should have the ability to do it all, everywhere, like the 1.0 sniper does.
To me, it makes a whole lot more sense like it is now, on close combat the sniper should not stand a chance against assault weapons the same way that they cannot compete with sniper at long-mid range. Much more balanced now imo. For instance: the chances of a sniper beat a shotugunner at point blank range have to be slim!
To me it makes sense that no weapon should have the ability to do it all, everywhere, like the 1.0 sniper does.