15 Oct 10, 08:29PM
Well, I still see the need for a separate scopesens that overrides the scale command because it's relatively cryptic to use, and also, someone might be used to his own values since 0.9 - they might not be able or have a hard time to get this with scale only.
I must repeat, when things are changed in mouse handling, we must make sure the old options remain! Mouse feel is a _sensitive_ subject, and it can frustrate players a lot when it changes!
I must repeat, when things are changed in mouse handling, we must make sure the old options remain! Mouse feel is a _sensitive_ subject, and it can frustrate players a lot when it changes!