(24 Feb 15, 08:41PM)Luc@s Wrote: By the way, how many people did you get to play on your own ladder ? How many people did you get to play on your own servers ? How many people did you get to play your own client ? 0, because you never worked on anything similar.
we have already countered this fallacy; why do you keep bothering?
(24 Feb 15, 08:41PM)Luc@s Wrote: Not to mention your world cup was a great success... Nice to see your skills in action.
did you neglect to mention that it was organized completely fine, except the players didn't want to play the tournament out?
did you also neglect to mention that, were it in any other period of AC, it would have been completely succesful?
did you also neglect to mention that, did i have access to the forums at the time, it would have been more successful?
did you also neglect to mention that much of the blame for the decline in AC's popularity lies with you.
think before you speak.
(24 Feb 15, 08:41PM)Luc@s Wrote: The only players who did not like the match client, never used it :) i think it confirms i am heading in the right direction.
no, you're not. we are just suspicious of malicious code in your client. we also don't like your attempts to control AC competitive play, because your balancing of 1.2 was atrocious. this indicates that you don't know what you're doing.
[deleted by grenadier]
(24 Feb 15, 08:41PM)Luc@s Wrote: I know what i am doing - you don't.
lucas: we all know. we all know that you're attempting to recreate AC as it was in 1.0, with your own additions. hence your attempts to recreate the hi-skill ladder, match servers, your atrocious balancing of 1.2, etc. etc.
here is why it wont work:
firstly, very few competitive players actually enjoy 1.2's gameplay. its terrible, and i can go into extreme detail as to why its terrible, but it will go over your head.
secondly, the hi-skill ladder was good, but mis-managed. if you and drakas manage a new hi-skill ladder, it will go the same way as the former, as well as the TyD and BoB ones. there is nothing special about that ladder in comparison to the others, as it relied on the intense popularity of AC at the time for its success (you don't recall how pubs were 10x as full as they are today?). it is a useful tool for retaining players, but a far more useful tool would be a central ladder implemented into AC.
thirdly, intense, almost irreparable damage has been inflicted on AC's player base through mismanagement. you have to think about how you can either a) bring those players back and/or b) develop a new solid player base. your project will only have a minimal effect, as AC itself will still be the same horrible game.
enfin, you don't even understand how that damage has been done. i can explain it to you in terms that i think you will understand:
1) weapon balance shifts between 1.0>1.1(especially this shift) and 1.1>1.2 disillusioned large proportions of the player base. it is absolutely vital that you achieve the correct balance before you embark on projects such as this. this is of a very high priority.
2) the implementation of map restrictions caused large numbers of people to quit AC. map restrictions do not work, i don't even have to go into detail about this because almost the entire community agrees with me, aside from the devs ofc.
this also leads to my next point: the developers are obsessed with creating 'model players', who don't complain and play their 8vs8 ac_shine ctf as their told. stop this attitude today please. in the past it was rationalized as 'well, we don't need those players because they don't "get" AC'. well, look now, now nobody wants to play AC, because the current fucking developers don't get AC either and have created their own abomination.
3) a lack of direction in the project has meant that AC hasn't used its 2008-2009 momentum to surge in popularity, but rather, has moved in the opposite direction. especially around ESL times, there was the potential for AC to develop into a much more popular game, but the team lacked the initiative to take AC in that direction, mainly because they didn't understand exactly why AC was popular.
i can tell you exactly why it was: AC was fun. you could do as you wanted, and if you wanted to play the game in a certain way, you could. you could play gemas/stupid fucking ezjemvil if you pleased, play on ladders, play clan matches, etc. etc. the point is, there was a
instead of using this appeal to pool together resources and move AC in an even better, more enjoyable direction, it has instead receded due to incompetent and neglectful leadership. would you like to repeat the same mistakes of the past, and head down the path of brahma, or would you instead prefer to chance fixing the mistakes of the past and make AC work?
its completely up to you.