The custom map event - Part 1: The mapping contest
#1
I am proud to present you the Custom map event Part 1.

Introduction:

This event is aiming to gather the mapping and the competitive playing scene of AssaultCube, and so it will be split in two parts. The first part is about to create a mapping contest oriented to the gameplay. From this contest will result maps that are going to be played for the part 2 of the event, in a tournament organized by Vanquish and Yopa. More informations about the tournament will come soon.

Judging and notation system:

Here start the differences between classic mapping contest and this one, because the time between the end of the contest and the start of the tournament is limited, the judge list can not be posted yet. The objective is to obtain quality judges who will be able to test and review all the entries in a limited time (less than two weeks). The judge list is not decided yet and will be posted at the end of the contest to be sure each judges will be available because of the reason above. The contest is open to everyone and because the judge list is not decided yet, entering a map for this contest will prevent the mapper to note the maps or to be judge. Because of this, I ask participants to mention in this topic if they are curently creating a map for this contest.

The notation will be split in two divisions: the gameplay and the design.

The gameplay:
For the gameplay division which represents half of the final note, each maps will be played in real conditions in a 2 vs 2 or a 3 vs 3 match/interclan by competitive players, each players will note the playability of the map in match with a score between 1 and 10, the average score will count for half of the final note of the map.

The design:
The design division which represents the other half of the final note will be performed by named judges. Only confirmed mappers who are able to create decent maps will be able to judge the design of a map. The notation of the design will be split in 5 points. The lightening, the texturing the level of detail, the sounds and the use of models. Each points will represent a note between 1 and 10, the average of the notes will count for half of the final note of the map. Adding original and self-made custom contents is allowed but will not give you extra points in the design.

Each maps will receive a note between 2 and 20, the more points you get, the best your map is.

The rules:

1. Cooperation between mappers is alowed and without mapper number limit.
2. The map message (mapmsg) must contains the name of each mappers who contributed.
3. Only one map per mapper or mapper cooperations.
4. No advanced plagiarism and stealing will be tolerated.
5. Participants can not submit an entry and note/judge maps.
6. The map must be freshly created and not published yet.
7. Custom contents are allowed.
8. The map must be playable in Capture The Flag (CTF) mode and so, have bases and flags.
9. There is no imposed theme.
10. The deadline is set for the 1st of May 2015, at 23h59 UTC-11.

I cannot predict every eventuality so I reserve the right to change/add/remove rules if such an action becomes necessary, if something will change, each participants will be noticed personally, this is why it is in your interest to mention your participation to the contest in this thread.

The reward:

I used to be a mapper, I also won the 5th AssaultCube Mapping Competition with a map that is barely played in publics and that have never been played in match at all, I am aware of the gap between the mapping scene and the playing scene of the game, this is why, unlike others mapping contests, this event is not rewarding winners with money, instead, the map will be played in a tournament dedicated to the best(s) entry(ies). The map with the best note will be played to the finals or in important matches (it will depends of the tournament rules) and probably to the others qualification stages. If more maps meet the quality requisites to be played in a tournament, these maps will also be played in the tournament.

Have fun and happy mapping.
Thanks given by:


Messages In This Thread
The custom map event - Part 1: The mapping contest - by ExodusS - 22 Jan 15, 11:37PM