09 Aug 14, 12:02PM
There are just two problems with nades, the first one is that, sometimes the server does not calculate the bounce exactly like the client, and because of this, we end with situations like this.
The second is lag with the timed fuse, but it almost never happens, maybe someone who lags more often have more problems with it, idk.
The second is lag with the timed fuse, but it almost never happens, maybe someone who lags more often have more problems with it, idk.