30 Jun 14, 07:30PM
I don't reckon statistics are useless. Merely misinterpreted. a carbine looks very good on paper, but most players cant hit regularly enough with it to make it viable. Sure in a pub where 3 carbines are shooting at you from multiple angles can be a little intense, but in a match 1 or (normally) 2 missed shots and the relatively slow rate of fire make it a non-issue in match play. I'd like to see every weapon become viable, but I also think carbine, sniper, and to some extent shotgun are less of an issue than auto weapons because it is purely based on your aim and positioning. Luck of spread has no real impact with the carbine buff and the sniper scope. even no-scope spread was reduced afaik.
If the guns are awful from user error, fair enough. If they're awful or great because of lucky number 7 then there's no consistency and no real measurable way to improve which can drive some players away.
If the guns are awful from user error, fair enough. If they're awful or great because of lucky number 7 then there's no consistency and no real measurable way to improve which can drive some players away.