30 Jun 14, 10:33AM
The simplest explanation is that the time to kill is too high.
This can be from a variety of variables including weapon spread, damage, ray radius, etc.
It is as Larry said, it does not reward aim (even if spread was high yet predictable it'd be better), it also does not reward awareness (you can get shot in the back, turn around and still have a chance to get the kill).
I agree that players will adapt and I still find the game fun. However, I don't see how having weapons balanced at the top 10% of the game reduces fun in any way. If anything, it'd make the game faster and more intense. At the moment kill times are very slow. Unless you're hitting close to 43% with smg or more consistently, kill times are not even close to the previous versions levels with AR. No, i'm not butthurt about ar being nerfed relative to other weapons, i am upset however that the entire balance has gotten slower.
Balance the other guns up to 1.1 AR would be a start in the right direction. This way, you'd have to be precise, have good reactions, and be aware of your enemies position, all the makings of truly sweet games. Without that the game seems very casual (not that it wasnt or that isnt it's intent, I just think you can do fun a better way).
This can be from a variety of variables including weapon spread, damage, ray radius, etc.
It is as Larry said, it does not reward aim (even if spread was high yet predictable it'd be better), it also does not reward awareness (you can get shot in the back, turn around and still have a chance to get the kill).
I agree that players will adapt and I still find the game fun. However, I don't see how having weapons balanced at the top 10% of the game reduces fun in any way. If anything, it'd make the game faster and more intense. At the moment kill times are very slow. Unless you're hitting close to 43% with smg or more consistently, kill times are not even close to the previous versions levels with AR. No, i'm not butthurt about ar being nerfed relative to other weapons, i am upset however that the entire balance has gotten slower.
Balance the other guns up to 1.1 AR would be a start in the right direction. This way, you'd have to be precise, have good reactions, and be aware of your enemies position, all the makings of truly sweet games. Without that the game seems very casual (not that it wasnt or that isnt it's intent, I just think you can do fun a better way).