Alternative/new strings system
#2
Could you point out the benefits of having a worldwide played online multiplayer game with players who don't know five words of a common language? Why would anyone want to translate the game in the first place? Given the already small playerbase, does it make sense, to additionally establish language barriers?

PS: that piece of code certainly does not translate anything. How would "reading strings from a file" aid i18n better than gettext does? Gettext at least keeps the source code itself readable...
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Messages In This Thread
Alternative/new strings system - by Andrez - 29 Jun 14, 04:41PM
RE: Alternative/new strings system - by stef - 30 Jun 14, 09:27AM
RE: Alternative/new strings system - by Andrez - 30 Jun 14, 02:29PM
RE: Alternative/new strings system - by Andrez - 30 Jun 14, 04:39PM
RE: Alternative/new strings system - by 1Cap - 30 Jun 14, 08:31PM
RE: Alternative/new strings system - by stef - 30 Jun 14, 08:31PM
RE: Alternative/new strings system - by Andrez - 30 Jun 14, 09:12PM
RE: Alternative/new strings system - by stef - 01 Jul 14, 09:16AM
RE: Alternative/new strings system - by Andrez - 01 Jul 14, 01:33PM
RE: Alternative/new strings system - by 1Cap - 01 Jul 14, 11:28AM
RE: Alternative/new strings system - by stef - 01 Jul 14, 04:31PM
RE: Alternative/new strings system - by 1Cap - 01 Jul 14, 06:27PM
RE: Alternative/new strings system - by Andrez - 01 Jul 14, 08:51PM
RE: Alternative/new strings system - by Cemer - 02 Jul 14, 04:12AM
RE: Alternative/new strings system - by Andrez - 02 Jul 14, 12:50PM