22 Jun 14, 08:41PM
Sniper is OP, a skilled sniper can outfrag anyone. and even more so on inters. But snipers love their OP weapon, they'll ~never vote for a re balance of it.
Snipers have headshots, fastest combo (on par with akimbo ffs), gibs for points and no spread at all.
SMG is better than the AR, due to several factors in this version. It can hold it's own in an inter and wreaks havoc in a pub.
SMG has a lot of bullets, so you can shoot and shoot and shoot, and spend less time reloading. Due to it's speed, if you miss a bullet, you can still come out ahead most times, while if you miss a bullet with the AR you're in trouble. The only bad thing about it is the spread on longer ranges...if maps were encouraged to have long ranges, and they aren't. You can also rifle sprint with the smg to an extent. SMG is a weapon that even noobs can utilize well.
AR is okay, but bit worse than smg, tho it is marginally better in inters than pubs.
AR suffers a bit in pubs, with a lot of players around, as you need to reload a lot, while you can take your time on inters, as you'll spend more time out of combat than in it. It can be good on longer ranges, but that's just a few spots on some maps and depot. Rifle sprinting is a plus.
Shotgun is only good in pubs, it's a weapon where you need to get up close and personal most of the time, and pubs offer this in large amounts, a 2v2 inter will not let you play good shotgun.
Shotgun has gibs, that's good for points, and you can shoot it at medium range with some good results. Comboing it with a pistol has some potential, but I rarely saw anyone doing it.
Carbine is a joke, it has almost nothing going for it. It's actually faster to frag a 100/100 opponent with a pistol than the carbine. No gibs, no headshot, no nothing except long ranges, and those aren't plentiful on official maps. You can kill steal on pubs, and it can do that pretty well on douze and arena maps.
This is just an opinion, and people play differently, some play defense, some rush, some snipe etc. and this modifies the relative value of the weapon in question. Let's also not forget that some maps are better suited to some weapons.
As for weapon balance, it's my opinion that the sniper is OP, AR slightly UP and carbine sucks major balls. Soloing pistol is maybe a joke, but the pistol has the same damage as the AR, which makes it heavily OP. Removing helmets on inters is just lame, better to have longer spawn times for them, else mappers might just place more armors.
As a last note akimbo is currently under powered, I saw and fragged akimbo wielding players with the SMG and sniper, Their clip is too small, and the damage should be a tad more serious. If they miss a few bullets, they're in serious trouble against a skilled player.
Snipers have headshots, fastest combo (on par with akimbo ffs), gibs for points and no spread at all.
SMG is better than the AR, due to several factors in this version. It can hold it's own in an inter and wreaks havoc in a pub.
SMG has a lot of bullets, so you can shoot and shoot and shoot, and spend less time reloading. Due to it's speed, if you miss a bullet, you can still come out ahead most times, while if you miss a bullet with the AR you're in trouble. The only bad thing about it is the spread on longer ranges...if maps were encouraged to have long ranges, and they aren't. You can also rifle sprint with the smg to an extent. SMG is a weapon that even noobs can utilize well.
AR is okay, but bit worse than smg, tho it is marginally better in inters than pubs.
AR suffers a bit in pubs, with a lot of players around, as you need to reload a lot, while you can take your time on inters, as you'll spend more time out of combat than in it. It can be good on longer ranges, but that's just a few spots on some maps and depot. Rifle sprinting is a plus.
Shotgun is only good in pubs, it's a weapon where you need to get up close and personal most of the time, and pubs offer this in large amounts, a 2v2 inter will not let you play good shotgun.
Shotgun has gibs, that's good for points, and you can shoot it at medium range with some good results. Comboing it with a pistol has some potential, but I rarely saw anyone doing it.
Carbine is a joke, it has almost nothing going for it. It's actually faster to frag a 100/100 opponent with a pistol than the carbine. No gibs, no headshot, no nothing except long ranges, and those aren't plentiful on official maps. You can kill steal on pubs, and it can do that pretty well on douze and arena maps.
This is just an opinion, and people play differently, some play defense, some rush, some snipe etc. and this modifies the relative value of the weapon in question. Let's also not forget that some maps are better suited to some weapons.
As for weapon balance, it's my opinion that the sniper is OP, AR slightly UP and carbine sucks major balls. Soloing pistol is maybe a joke, but the pistol has the same damage as the AR, which makes it heavily OP. Removing helmets on inters is just lame, better to have longer spawn times for them, else mappers might just place more armors.
As a last note akimbo is currently under powered, I saw and fragged akimbo wielding players with the SMG and sniper, Their clip is too small, and the damage should be a tad more serious. If they miss a few bullets, they're in serious trouble against a skilled player.