About AC development (part 3)...
#10
[1] hudextra messages? (combo, cover, defended, etc) - would you miss them?
useless


[2] score points in general? (in addition to flags and frags) - would you miss them?
Score is useless, replace it with dmg dealt per game. I think the way things are atm (being able to customize what stats you want on your own scoreboard) is the best design.


[3] team pistol frenzy, team last swiss standing? ever played?
No, they're just seen as "joke modes".


[4] survivor (last man standing), team survivor? have you ever played that? would you mind minor changes to those gamemodes?
Team survivor is terribly boring and is just who camps better. Survivor is somewhat the same except better since it emphasises awareness and aim, although the spawns can sometimes be absolutely ridiculous and game-ruining.


[5] keep the flag (non-team)? do you go after the flag, or do you spend your time fragging random enemies? would you mind, if in ktf only flags were counted? (that was the original intention of the gamemode)
In case someone's gonna use the Sauer argument, the majority of competitive players in said game use modified clients that display frags/deaths/kpd/acc/etc on the scoreboard. I think that removing "unnecessary" statistics from the scoreboard is a nice idea - but if you actually went through with removing them, I probably would start to miss having frags/etc displayed on the scoreboard.


EDIT: fixed colour derp
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Messages In This Thread
About AC development (part 3)... - by stef - 11 May 14, 06:38PM
RE: About AC development (part 3)... - by MPx - 11 May 14, 09:20PM
RE: About AC development (part 3)... - by XFA - 12 May 14, 07:39AM
RE: About AC development (part 3)... - by stef - 12 May 14, 08:30AM
RE: About AC development (part 3)... - by Vanquish - 12 May 14, 04:11PM
RE: About AC development (part 3)... - by jamz - 12 May 14, 08:10PM
RE: About AC development (part 3)... - by stef - 10 Jun 14, 11:25AM