15 Feb 14, 07:00PM
I would argue the opposite jamz. Time to kill has increased due to many reasons (i agree armor value changing had a lot to do with it). I think with the increased time to kill via greater overall spread, less damage, better armor values, the skill has been taken out between awareness and reaction which are two factors essential to a great fps game. It's also slowed the gameplay of ac considerably which is a huge departure from previous versions. Mix in anti-cheat and a less effective (albeit well intentioned) way to deal with laggers not getting an advantage, and you have a game that has marginalized skill.
People say that the players of the past no longer have AR to abuse, and this may be true for some players. Many players got worse in the new version. It's not that skill got worse or players played differently, its that the edge top players used to have in reaction times has been minimized, the fantastic aim of some players has been randomized further.
It's not that the skill gap is wider, some people can just abuse the natural state of the game to their advantage. You've got mid-skill players crushing face because they can grab a kevlar, sit and wait. More than ever the game is centered competitively on team maneuvers to get an edge which is great. However, individual performance has been marginalized.
Luckily, there are no great snipers left around, otherwise I'd be getting my face bashed in. There are many great features in 1.2 dont get me wrong, i think the devs have added many great things, but the actual game play has suffered considerably.
People say that the players of the past no longer have AR to abuse, and this may be true for some players. Many players got worse in the new version. It's not that skill got worse or players played differently, its that the edge top players used to have in reaction times has been minimized, the fantastic aim of some players has been randomized further.
It's not that the skill gap is wider, some people can just abuse the natural state of the game to their advantage. You've got mid-skill players crushing face because they can grab a kevlar, sit and wait. More than ever the game is centered competitively on team maneuvers to get an edge which is great. However, individual performance has been marginalized.
Luckily, there are no great snipers left around, otherwise I'd be getting my face bashed in. There are many great features in 1.2 dont get me wrong, i think the devs have added many great things, but the actual game play has suffered considerably.