31 Jan 14, 02:57AM
Quote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log.
The same IP triggered over 100 various anticheat and entity pickup errors in a single match. It's one of those cases where if it barks like a dog...
Quote:Last I heard packet floods tend to happen to one client. The fact that many clients get kicked indicates to me that it is a problem on your end. I think the fact of the matter is that your connection isn't up to par. I'm going to guess that you host your server at home? It sounds like your speed might be okay, but it is unreliable and sometimes your server gets flooded.
I'd agree with you 100% if I didn't have a top tier connection. Home servers don't get a bad rap for no reason. I have 100mbps fiber service. AC gets half that. It was never an issue before, and I find it hard to choke down that it is an issue now!
Quote:It is also serverside. You can edit the relevant config file to change it. Not only do we not care, but we wont even know. It is an option that us developers give for you to change.
I saw it in the source, so thanks for confirming that!