error - packet flood - Printable Version +- AssaultCube - Forum (https://forum.cubers.net) +-- Forum: AssaultCube (https://forum.cubers.net/forum-3.html) +--- Forum: Servers (https://forum.cubers.net/forum-13.html) +--- Thread: error - packet flood (/thread-7458.html) |
error - packet flood - pineapple - 29 Jan 14 I'm getting this error consistently now. Kicks a majority of the clients connected to the server. It started (of I at least noticed) when I was compiling custom server binaries, so I reverted back to stock 1.2. Still happening. Seems like it is happening more on TDM matches with lots of entities about. Any ideas? Could it be my end? EDIT: Haven't seen it once in a 10-12 player TOSOK that's been going on about 10 minutes. On TDM it was happening 3-4 time/game. RE: error - packet flood - Casius - 29 Jan 14 Mind posting a log exert? RE: error - packet flood - pineapple - 29 Jan 14 (29 Jan 14, 11:19PM)Casius Wrote: Mind posting a log exert? [SELECT ALL] Code: Status at 29-01-2014 16:25:12: 14 remote clients, 55.2 send, 12.2 rec (K/sec); Ping: #148|8836|296; CSL: #0|0|0 (bytes) Example where there are just a few clients kicked. Sometimes it will kick like 10-11 clients. I can find one of those, too, if needed. EDIT: Seems certain there's a correlation between number of clients and this event. RE: error - packet flood - PhaNtom - 30 Jan 14 I had this happen on my 1.1 servers way back... Also: [SELECT ALL] Code: [187.35.251.x] -Carmo: tried to pick up entity #387 (ammobox), distance 29.71 (1) I may be wrong but this is speedhack? RE: error - packet flood - pineapple - 30 Jan 14 (30 Jan 14, 12:13AM)PhaNtom Wrote: I had this happen on my 1.1 servers way back... Haha yeah I think so. I already bl'd. It's shenanigans of some sort. ALSO... If i swap 'punctured' for 'sniped' in the frag output text, will that get me kicked from the ms? I try to not make any mods that anyone sees but me for admin tasks, but i truly hate punctured.... RE: error - packet flood - PhaNtom - 30 Jan 14 AC is mod-able for a reason...yes you can swap that out. RE: error - packet flood - Jg99 - 30 Jan 14 The only thing that isn't allowed is servers with inappropriate names or mods that affect gameplay RE: error - packet flood - D3M0NW0LF - 30 Jan 14 or modified official maps like bs_douze that's on the douze ctf only server running atm (ac_douze with flags basically). RE: error - packet flood - Casius - 30 Jan 14 Is the issue still occurring after the blacklist? RE: error - packet flood - pineapple - 30 Jan 14 (30 Jan 14, 03:33AM)Casius Wrote: Is the issue still occurring after the blacklist? Yeah, it seems to occur regardless of entity pickup error or other anticheat console lines. RE: error - packet flood - jamz - 30 Jan 14 I've just checked through my logs for 'packet flood' and it certainly happens on my servers, but not at the frequency you're hinting at; maybe half a dozen times since I switched to 1.2. What's interesting is that every time, in the preceding minute, there is: [SELECT ALL] Code: looking up ms.cubers.net:28760... (30 Jan 14, 12:13AM)PhaNtom Wrote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log. RE: error - packet flood - PhaNtom - 30 Jan 14 Also, when the masterserver was having issues a few months ago, this was happening really often. Was difficult to finish a match sometimes because everybody would disconnect. RE: error - packet flood - +f0r3v3r+ - 30 Jan 14 (30 Jan 14, 12:15AM)pineapple Wrote: ALSO... If i swap 'punctured' for 'sniped' in the frag output text, will that get me kicked from the ms? I try to not make any mods that anyone sees but me for admin tasks, but i truly hate punctured.... That is client-side pineapple - Check out your menu options under: Main Menu > Settings > Gameplay Settings > Edit Kill Messages RE: error - packet flood - Ronald_Reagan - 30 Jan 14 (29 Jan 14, 10:59PM)pineapple Wrote: I'm getting this error consistently now. Kicks a majority of the clients connected to the server. Last I heard packet floods tend to happen to one client. The fact that many clients get kicked indicates to me that it is a problem on your end. I think the fact of the matter is that your connection isn't up to par. I'm going to guess that you host your server at home? It sounds like your speed might be okay, but it is unreliable and sometimes your server gets flooded. (30 Jan 14, 11:04PM)+f0r3v3r+ Wrote: That is client-side pineapple - Check out your menu options under: It is also serverside. You can edit the relevant config file to change it. Not only do we not care, but we wont even know. It is an option that us developers give for you to change. RE: error - packet flood - pineapple - 31 Jan 14 Quote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log. The same IP triggered over 100 various anticheat and entity pickup errors in a single match. It's one of those cases where if it barks like a dog... Quote:Last I heard packet floods tend to happen to one client. The fact that many clients get kicked indicates to me that it is a problem on your end. I think the fact of the matter is that your connection isn't up to par. I'm going to guess that you host your server at home? It sounds like your speed might be okay, but it is unreliable and sometimes your server gets flooded. I'd agree with you 100% if I didn't have a top tier connection. Home servers don't get a bad rap for no reason. I have 100mbps fiber service. AC gets half that. It was never an issue before, and I find it hard to choke down that it is an issue now! Quote:It is also serverside. You can edit the relevant config file to change it. Not only do we not care, but we wont even know. It is an option that us developers give for you to change. I saw it in the source, so thanks for confirming that! RE: error - packet flood - Ronald_Reagan - 31 Jan 14 (31 Jan 14, 02:57AM)pineapple Wrote:Quote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log. Seeing as you seem to have connection issues, it seems likely that it was lag. Though the person could've been cheating, it is hard to tell without demo evidence. Quote:I'd agree with you 100% if I didn't have a top tier connection. Home servers don't get a bad rap for no reason. I have 100mbps fiber service. AC gets half that. It was never an issue before, and I find it hard to choke down that it is an issue now! Well, wireless would cause problems like that. Same with downloading lots of porn. But it sounds like its a connection problem on your end. RE: error - packet flood - Casius - 31 Jan 14 pineapple porn Back to topic: As RR has pointed, if you're hosting servers with a wireless connection, probably not the best idea. RE: error - packet flood - jamz - 31 Jan 14 Sorry to disagree, RR, but you're wrong. I have no entries for 'packet flood' prior to 1.2 and my servers have been running on the same two boxes for a few years. It's related to MS lookups. RE: error - packet flood - pineapple - 31 Jan 14 Quote:Well, wireless would cause problems like that. Same with downloading lots of porn. But it sounds like its a connection problem on your end. Well, duh. My AC network is hardlined to port 1 on the modem. the rest of the house is on a separate set of wireless routers and repeaters from a different port. I control bandwidth allowance with QoS strategies. I don't torrent or stream much these days, and when I do it's behind the other router... As it sits now, I'm behind the AC network and here's a speedtest: http://www.speedtest.net/my-result/3272408370 I can understand where you are coming from, though. I hosted servers for a while up to about a year ago, and just started again within the last month or so. I did not have any issues whatsoever before 1.2. I am running an identical setup, both hardware and software. RE: error - packet flood - Ronald_Reagan - 31 Jan 14 (31 Jan 14, 11:42AM)jamz Wrote: Sorry to disagree, RR, but you're wrong. I have no entries for 'packet flood' prior to 1.2 and my servers have been running on the same two boxes for a few years. It's related to MS lookups. Seems to me like the problem is with the new MS hosting then. As well as some stupid code that has existed for awhile in AC. pineapple Not sure what to say then. You could always set up your server with -m and then set up some sort of telnet cron job to take care of the server registration for you. That is, if the problem is with MS registration. Obviously the devs will have to look into this before next release. RE: error - packet flood - pineapple - 31 Jan 14 Quote:pineapple That's an interesting idea. I'll let you know the results when I get around to it this weekend! |