@Vanq
I was basing my opinion from 1.1, and I only ever notice such discarded hits where I play in a server where I have around 300ms ping or more. It's partly why I stopped using instant-hitsounds (or hitsounds altogether) where I had to play in a server hosted some 20 000km away. But all in all, I consider it to be a minor annoyance (and an unfortunate disadvantage).
1.2 is a different matter though. I think it would have been great if the ACWC's client's hitfix and two hitsound modes be integrated into the official AC client.
Sveark also hosts a great match server which has perfect hitreg, most evident by the fact that no hits are discarded after death.
I was basing my opinion from 1.1, and I only ever notice such discarded hits where I play in a server where I have around 300ms ping or more. It's partly why I stopped using instant-hitsounds (or hitsounds altogether) where I had to play in a server hosted some 20 000km away. But all in all, I consider it to be a minor annoyance (and an unfortunate disadvantage).
1.2 is a different matter though. I think it would have been great if the ACWC's client's hitfix and two hitsound modes be integrated into the official AC client.
Sveark also hosts a great match server which has perfect hitreg, most evident by the fact that no hits are discarded after death.
(26 Oct 13, 01:28AM)Waffles Wrote: where the hell do i find current values for guns compared to old?http://forum.cubers.net/thread-6677.html