@Mael, we can make it more filtered.
The way it is working is very simple too. It simply scan the pixels and calculate the brightness... if it is more than (about) twice the brightness of the default skin textures, the filter reduce its brightness by half. Since we learned to read the pixels, we can do all sort of checks.
@Alien... all this discussion is only in client side... no server side here.
The way it is working is very simple too. It simply scan the pixels and calculate the brightness... if it is more than (about) twice the brightness of the default skin textures, the filter reduce its brightness by half. Since we learned to read the pixels, we can do all sort of checks.
@Alien... all this discussion is only in client side... no server side here.