Playing Maps
#11
(29 Aug 10, 06:18AM)jiba Wrote:
(28 Aug 10, 09:09PM)|BC|Wolf Wrote: Take notice that some maps are blocked in 1.1 (e.g TwinTowers, HeadshotCity, etc)
As long as I can remember, these are things that are blocked if the maps have the following:
  • ceiling too high
  • map too big
  • pickups too close to each other (except health, and I think pistol clips?)
  • flags too close to each other
  • floor too low

Are there any other things that could be an issue, such as use of mapmodels?

Yeah, wasnt it something like too many mapmodels so to stop people lagging?
Thanks given by:


Messages In This Thread
Playing Maps - by {ACC}_Idiot - 26 Aug 10, 03:55AM
RE: Playing Maps - by KN!F3 - 26 Aug 10, 05:27AM
RE: Playing Maps - by {ACC}_Idiot - 27 Aug 10, 03:54PM
RE: Playing Maps - by KN!F3 - 28 Aug 10, 08:09PM
RE: Playing Maps - by V-Man - 28 Aug 10, 08:29PM
RE: Playing Maps - by #M|A#Wolf - 28 Aug 10, 09:09PM
RE: Playing Maps - by jamz - 28 Aug 10, 09:35PM
RE: Playing Maps - by jiba - 29 Aug 10, 01:07AM
RE: Playing Maps - by JGAN - 29 Aug 10, 02:57AM
RE: Playing Maps - by jiba - 29 Aug 10, 06:18AM
RE: Playing Maps - by DrauL - 29 Aug 10, 08:49AM
RE: Playing Maps - by jamz - 29 Aug 10, 11:55AM
RE: Playing Maps - by titiPT - 29 Aug 10, 12:49PM
RE: Playing Maps - by #M|A#Wolf - 29 Aug 10, 04:02PM
RE: Playing Maps - by titiPT - 29 Aug 10, 04:14PM
RE: Playing Maps - by Brahma - 03 Sep 10, 12:57AM