29 Aug 10, 08:49AM
(29 Aug 10, 06:18AM)jiba Wrote:(28 Aug 10, 09:09PM)|BC|Wolf Wrote: Take notice that some maps are blocked in 1.1 (e.g TwinTowers, HeadshotCity, etc)
As long as I can remember, these are things that are blocked if the maps have the following:
- ceiling too high
- map too big
- pickups too close to each other (except health, and I think pistol clips?)
- flags too close to each other
- floor too low
Are there any other things that could be an issue, such as use of mapmodels?
Yeah, wasnt it something like too many mapmodels so to stop people lagging?