16 Dec 12, 12:02PM
- SMG; is great for short range and is justified for it's lack of long range validity, don't touch it.
- AR seems great all over, only change I would suggest is reduce it's knock back a little and increase the bullets back to 20.
- Sniper; i'm for 1 sniper, 1 pistol combo for unarmored. Maybe make the sniper ignore 25% of armor. so if someone has 100/25 1 sniper/pistol is still a kill but for every 25 armor after that it's an extra pistol shot?
- Carbine; It's nice, really strong in survivor and actually a valid weapon now for those with good accuracy, kind of overwrites the sniper a bit.
- Shotgun; is the only weapon that is completely shit. Needs a buff for the damage. Anything within a radius of 8 cubes should get splattered if it's a direct hit, not just 1-3.
- Pistol; I like it a lot, pretty sure you've got it right where it needs to be.
- Grenades; please reduce how much the bounce off of players.. can't you make it so if it hits a player it lands 1-5 cubes from them? not bounce right back at me and then some..
- AR seems great all over, only change I would suggest is reduce it's knock back a little and increase the bullets back to 20.
- Sniper; i'm for 1 sniper, 1 pistol combo for unarmored. Maybe make the sniper ignore 25% of armor. so if someone has 100/25 1 sniper/pistol is still a kill but for every 25 armor after that it's an extra pistol shot?
- Carbine; It's nice, really strong in survivor and actually a valid weapon now for those with good accuracy, kind of overwrites the sniper a bit.
- Shotgun; is the only weapon that is completely shit. Needs a buff for the damage. Anything within a radius of 8 cubes should get splattered if it's a direct hit, not just 1-3.
- Pistol; I like it a lot, pretty sure you've got it right where it needs to be.
- Grenades; please reduce how much the bounce off of players.. can't you make it so if it hits a player it lands 1-5 cubes from them? not bounce right back at me and then some..