Dynamic Spawn Points
#1
Are these possible under the cube engine? It would be really cool to have them. They use them in CoD and other modern games , so that if the enemy is crawling over your base you can still spawn without getting killed.

The command could work like the playerspawn command, except there could be 3 new options, one to say that it's a dynamic spawn, the second to say what order it's used in and the third could be a radius, which could stop the spawn from being used if there are enemies in it.

What do you guys think?
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Messages In This Thread
Dynamic Spawn Points - by StRaTo - 24 Aug 10, 10:25PM
RE: Dynamic Spawn Points - by Luc@s - 24 Aug 10, 10:26PM
RE: Dynamic Spawn Points - by Mael - 24 Aug 10, 10:32PM
RE: Dynamic Spawn Points - by StRaTo - 24 Aug 10, 10:36PM
RE: Dynamic Spawn Points - by Luc@s - 25 Aug 10, 04:22PM
RE: Dynamic Spawn Points - by LeeZH - 25 Aug 10, 05:14AM
RE: Dynamic Spawn Points - by Orynge - 25 Aug 10, 07:03AM
RE: Dynamic Spawn Points - by tempest - 25 Aug 10, 04:45PM
RE: Dynamic Spawn Points - by Drakas - 25 Aug 10, 04:46PM
RE: Dynamic Spawn Points - by Orynge - 25 Aug 10, 10:17PM
RE: Dynamic Spawn Points - by V-Man - 26 Aug 10, 07:42AM
RE: Dynamic Spawn Points - by Orynge - 26 Aug 10, 08:10AM
RE: Dynamic Spawn Points - by Acropolips - 26 Aug 10, 10:13AM