Dynamic Spawn Points - Printable Version +- AssaultCube - Forum (https://forum.cubers.net) +-- Forum: AssaultCube (https://forum.cubers.net/forum-3.html) +--- Forum: General (https://forum.cubers.net/forum-9.html) +--- Thread: Dynamic Spawn Points (/thread-695.html) |
Dynamic Spawn Points - StRaTo - 24 Aug 10 Are these possible under the cube engine? It would be really cool to have them. They use them in CoD and other modern games , so that if the enemy is crawling over your base you can still spawn without getting killed. The command could work like the playerspawn command, except there could be 3 new options, one to say that it's a dynamic spawn, the second to say what order it's used in and the third could be a radius, which could stop the spawn from being used if there are enemies in it. What do you guys think? RE: Dynamic Spawn Points - Luc@s - 24 Aug 10 useless ? RE: Dynamic Spawn Points - Mael - 24 Aug 10 I suggested an intelligent spawn system a while back, mainly for FFA modes but it would work for team modes as well. RE: Dynamic Spawn Points - StRaTo - 24 Aug 10 Wow Mael, your custom user title really goes with your post. </offtopic> Luc@s, why would it be useless?, it would be helpful with arena type maps, where you are almost always spawnkilled in TDM. RE: Dynamic Spawn Points - LeeZH - 25 Aug 10 Well, I think it would be a good measure against spawn campers, but would be tricky to handle on small maps like ac_complex. Another idea discussed was a 3 second spawn immortality, but that didn't work out so well. RE: Dynamic Spawn Points - Orynge - 25 Aug 10 It would also be tricky in CTF games. RE: Dynamic Spawn Points - Luc@s - 25 Aug 10 (24 Aug 10, 10:36PM)StRaTo Wrote: Wow Mael, your custom user title really goes with your post. </offtopic> because you need a clever guy (I mean a human) to say if this is a place you can spawn or not in a map. RE: Dynamic Spawn Points - tempest - 25 Aug 10 This is not a perfect system either. Just see how many CoD players are complaining about enemies spawning right in their back. RE: Dynamic Spawn Points - Drakas - 25 Aug 10 Learn to time :) RE: Dynamic Spawn Points - Orynge - 25 Aug 10 Or even easier. Time with your team and all spawn with shotguns at the same time. RE: Dynamic Spawn Points - V-Man - 26 Aug 10 lol on mines that might work. RE: Dynamic Spawn Points - Orynge - 26 Aug 10 And complex RE: Dynamic Spawn Points - Acropolips - 26 Aug 10 It wont work for CTF. And it would probably make CLA Power spawning even worse (spawning in that little gap there where you cant get out) |