1969
#2
I thought this thread would somehow be about this.

Everyone has seen trench maps, but I'm glad you avoided the cliche of "sniper towers" and/or unbalanced geometry for RVSF and CLA.

I also like the use of water with the mud textures so it looks like it might have just rained. The inside of those caves also look great with your texture choices and geometry.

You've also managed to keep the map open enough to find players easily but still be able to take cover when needed.

I don't really understand why the rails are there (or the wire platforms) but I think it works.

The skymap walls work against you in this one. Almost everywhere the "edges" pf the map look weird (there were a few posts about the drawbacks of this technique).

I think the broken ceiling in the two caves should be deeper. If you don't feel this is justified because of the low "roof level" visible, just look at those mine-shafts with their "phantom cubes".
Thanks given by:


Messages In This Thread
1969 - by Think3r - 26 Jul 12, 12:49PM
RE: 1969 - by Felix-The-Ghost - 26 Jul 12, 07:12PM
RE: 1969 - by AC Slater - 26 Jul 12, 08:17PM
RE: 1969 - by Z3R0 - 26 Jul 12, 08:40PM
RE: 1969 - by #M|A#Wolf - 26 Jul 12, 09:39PM
RE: 1969 - by blueberry - 26 Jul 12, 09:43PM
RE: 1969 - by #M|A#Wolf - 26 Jul 12, 09:46PM
RE: 1969 - by Felix-The-Ghost - 26 Jul 12, 10:15PM
RE: 1969 - by Think3r - 26 Jul 12, 11:32PM
RE: 1969 - by Pi_Halo - 26 Jul 12, 11:34PM
RE: 1969 - by Oracle - 27 Jul 12, 01:44AM
RE: 1969 - by Felix-The-Ghost - 27 Jul 12, 02:21AM
RE: 1969 - by Think3r - 27 Jul 12, 07:57AM