30 Dec 11, 11:37PM
Quantitative Values on Unhits
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it's not a silly accusation cuz it's kinda the lower this number is the better this player ingame is... cuz he actually gets those 480ms to get a kill... im not saying others with higher numbers aren't good...but it's kinda obvious that this hit-reg fix they have is apperently private or something cuz obvioulsy not every1 has it....
30 Dec 11, 11:53PM
(This post was last modified: 30 Dec 11, 11:57PM by Roflcopter.)
(30 Dec 11, 11:39PM)Milandrag Wrote: it's not a silly accusation cuz it's kinda the lower this number is the better this player ingame is... cuz he actually gets those 480ms to get a kill... im not saying others with higher numbers aren't good...but it's kinda obvious that this hit-reg fix they have is apperently private or something cuz obvioulsy not every1 has it.... Well fixed servers completely remove the problem for all players on them. The hit-reg fix isn't private at all, I detailed it in another thread. We haven't tried any public players but my guess is it affects them worse.
Amazing someone managed no unhits at all.
31 Dec 11, 12:00AM
I win...still manage to get kills with that much of a drop lol gj dialup
31 Dec 11, 12:53AM
Last ones for today:
31 Dec 11, 01:00PM
Especially on some players i get a very bad hitreg, for example Newbie, Gazda, some {BoB}`s and ofc brazils and australians.
Idk why, but i really feel a difference when shooting them.
31 Dec 11, 02:09PM
I would very much like to try the server.
(31 Dec 11, 01:00PM)Elite Wrote: Especially on some players i get a very bad hitreg, for example Newbie, Gazda, some {BoB}`s and ofc brazils and australians.Yes, i remember playing melone, shooting him - while my crosshair was on him - and seeing no registered shots (or at least very few). It happens with someone other players as well.
31 Dec 11, 02:21PM
I'd love to try this.
Sometimes I get a good hitreg (I aim and shoot and the shots hit), sometimes almost NONE of my bullets hit. I have no idea why that is, but if you could let me test out the server sometime I'd be appreciative :)
31 Dec 11, 03:37PM
31 Dec 11, 04:02PM
31 Dec 11, 04:26PM
(This post was last modified: 31 Dec 11, 11:42PM by Roflcopter.)
(31 Dec 11, 01:00PM)Elite Wrote: Especially on some players i get a very bad hitreg, for example Newbie, Gazda, some {BoB}`s and ofc brazils and australians. Unhits should be the same, on average, shooting at all players. What you're probably noticing is a combination of bad luck (several unhits in a row) and the player's lower percentage of unhits (so they kill you quicker). I am on AfterShock Gaming's IRC from now for some time. Come there if you want to get your own results. It requires playing ten minutes with either SMG or AR.
31 Dec 11, 11:04PM
(31 Dec 11, 01:00PM)Elite Wrote: Especially on some players i get a very bad hitreg, for example Newbie, Gazda, some {BoB}`s and ofc brazils and australians. Maybe this test should incorporate the distance between players as well, to see if hitreg is affected by it?
31 Dec 11, 11:16PM
Start testing this on SVN.
31 Dec 11, 11:39PM
(This post was last modified: 31 Dec 11, 11:41PM by Roflcopter.)
31 Dec 11, 11:55PM
Wait... so...
You hit, but now it's dropping the hitsound?? XD
01 Jan 12, 12:50AM
01 Jan 12, 02:07AM
01 Jan 12, 02:10AM
01 Jan 12, 05:35AM
01 Jan 12, 05:49AM
I've been using Win XP 64-bit and the amount of sounds that are dropped, both in and out of multiplayer is disturbing.
01 Jan 12, 06:18AM
(This post was last modified: 01 Jan 12, 06:55AM by Roflcopter.)
(01 Jan 12, 05:49AM)Bukz Wrote: I've been using Win XP 64-bit and the amount of sounds that are dropped, both in and out of multiplayer is disturbing. Probably driver-specific then. I also wonder whether having more or less simultaneous sounds helps. Assuming it is to do with sounds starting too close together, could hitsounds be kind of stacked up and only popped off the stack and played at slightly delayed intervals one at a time? Of course just a counter of the remaining number of hitsounds to play would be necessary. I've worked on this briefly and it does work to space out hitsounds nicely. I can pass the patch to a developer if they're interested. Not really sure how I should organize one part of the code since I'm not familiar with the source.
01 Jan 12, 11:48AM
Does /maxsoundsatonce 50 ease this?
01 Jan 12, 05:37PM
01 Jan 12, 11:25PM
I think this is one of the most useful posts in AC so far... Thank you Larry... I would actually add more variables... Is our hitreg drop affected by the connection of players we play against or our own fps, or both or something else :)
02 Jan 12, 12:13AM
I once read that hit detection occurred more frequently when using WiFi, so I bought a PLC...
02 Jan 12, 04:27AM
02 Jan 12, 04:35AM
(This post was last modified: 02 Jan 12, 04:36AM by Ronald_Reagan.)
Can you add average ping and PJ to the mix?
03 Jan 12, 09:29PM
soooo with all the unhits.. Re-do all the tourneys, clan matches and inters lol
03 Jan 12, 11:04PM
04 Jan 12, 01:18AM
Maybe I'm not just bad D:
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