10 Dec 11, 04:46PM
With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...
Download and also comment there Flashing Hotel Sign
Download and also comment there Flashing Hotel Sign
[Mapmodels] Flashing Hotel Sign
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10 Dec 11, 04:46PM
With the help of a_slow_old_man (bless him) we have reworked the Hotel Sign to have it flashing...
Download and also comment there Flashing Hotel Sign
10 Dec 11, 08:11PM
Is that the next version of ac_ingress with walkthrough doors?
10 Dec 11, 08:57PM
Holy heck, that's sexy!
10 Dec 11, 09:03PM
ac_orgy on its way. <3
10 Dec 11, 09:05PM
10 Dec 11, 09:53PM
11 Dec 11, 11:05AM
(This post was last modified: 11 Dec 11, 11:09AM by FANTOMAS.UA.)
DES|Cleaner, you beat me :)
I had a similar idea, but with a BAR sign If you add here the Rave Party Script, it will be very cool :)
lol I already have a bar sign (also a hardware shop) as WIP
EDIT: oops I forgot the Armoury one
19 Dec 11, 01:01PM
(This post was last modified: 19 Dec 11, 01:01PM by FANTOMAS.UA.)
What is WIP?
I meet this abbreviation very often at this forum.
19 Dec 11, 01:05PM
"Work in Progress"
19 Dec 11, 01:27PM
(This post was last modified: 19 Dec 11, 01:27PM by FANTOMAS.UA.)
Thx, V-Man
Cleaner, i have working BAR sign model already, but not posted yet. ASAP
19 Dec 11, 07:34PM
The best should be to alow a light script for it. :)
19 Dec 11, 08:02PM
.ExodusS* see post #7 :)
19 Dec 11, 10:26PM
21 Dec 11, 11:30PM
(This post was last modified: 21 Dec 11, 11:31PM by FANTOMAS.UA.)
But if I am not mistaken, there is no script commands to control individual light source.
And so, it would be nice additionally use an animated light with such models.
22 Dec 11, 08:27AM
Individual? Not outside of edit mode. :-( That would be nice though. ;-)
22 Dec 11, 08:49AM
/editoneent 33 1 11 100 120 140
Edit ent # 33 to a lightsource with a radius of 11 and 100 120 140 as the rgb values. Please?
22 Dec 11, 09:05AM
(22 Dec 11, 08:49AM)Ronald_Reagan Wrote: /editoneent 33 1 11 100 120 140I didnt find such command :( May be entproperty, entset — but they works with nearest entity, scalelights — it works with all lights on the map.
22 Dec 11, 09:32AM
I was wanting that as a ident :)
22 Dec 11, 02:52PM
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