ac_westerntown
#31
Yes, I was talking about the overlapping textures :P

And it does look like a fun DM map :)
Thanks given by:
#32
BUZZINGA!
Thanks given by:
#33
(19 Feb 11, 09:44PM)Josiah Wrote: Aw... 8,000 at CLA base and 6,000 at RSVF
You know that ac_iceroad touches 8000; ac_power and ac_douze have spots over 7k; ac_arabian, ac_keller, ac_snow and ac_rattrap go over 6k; and ac_shine, ac_complex and ac_arctic go over 5k?
My point is, don't get hung up on WQD alone.
Thanks given by:
#34
You know, WQD depends on resolution and gfx settings.
Thanks given by:
#35
Depends on quality? Yes, but not greatly.
On screen resolution? Not at all.
1920x1200@Insane quality:
[Image: 20110220150054acpowerdm.th.jpg]

1920x1200@Low quality:
[Image: 20110220150208acpowerdm.th.jpg]

1024x768@Insane quality:
[Image: 20110220150304acpowerdm.th.jpg]
Thanks given by:
#36
@jamz :O Well that's good to know. I was getting worried that it was going to be extremely laggy for some.

I tested to newest version in TOSOK and found a few bugs I need to fix... It's always something. I'll get the final version uploaded sometime today.
Thanks given by:
#37
it also depends on your FOV. what exactly is WQD measuring?
Thanks given by:
#38
World Quads
Thanks given by:
#39
As in, quadrilaterals? [/noob]
Thanks given by:
#40
Actually, I don't know what it World Quads means.
Thanks given by:
#41
i was messing around with it, and i think it has to do with how the maps are written/read to/from their files, because when you have a completely newmap, the wqd is low, but as cubes become offset from each other, the wqd rises. Though i have noticed that it changes in very weird intervals, and not always constant ones, so this definitely isn't the whole explanation.
Thanks given by: