20 Feb 11, 01:36AM
Yes, I was talking about the overlapping textures :P
And it does look like a fun DM map :)
And it does look like a fun DM map :)
ac_westerntown
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20 Feb 11, 01:36AM
Yes, I was talking about the overlapping textures :P
And it does look like a fun DM map :)
20 Feb 11, 02:24PM
(19 Feb 11, 09:44PM)Josiah Wrote: Aw... 8,000 at CLA base and 6,000 at RSVFYou know that ac_iceroad touches 8000; ac_power and ac_douze have spots over 7k; ac_arabian, ac_keller, ac_snow and ac_rattrap go over 6k; and ac_shine, ac_complex and ac_arctic go over 5k? My point is, don't get hung up on WQD alone.
20 Feb 11, 02:48PM
You know, WQD depends on resolution and gfx settings.
20 Feb 11, 04:29PM
20 Feb 11, 05:29PM
@jamz :O Well that's good to know. I was getting worried that it was going to be extremely laggy for some.
I tested to newest version in TOSOK and found a few bugs I need to fix... It's always something. I'll get the final version uploaded sometime today.
21 Feb 11, 04:31PM
it also depends on your FOV. what exactly is WQD measuring?
21 Feb 11, 06:08PM
World Quads
As in, quadrilaterals? [/noob]
23 Feb 11, 11:33PM
Actually, I don't know what it World Quads means.
24 Feb 11, 04:39AM
i was messing around with it, and i think it has to do with how the maps are written/read to/from their files, because when you have a completely newmap, the wqd is low, but as cubes become offset from each other, the wqd rises. Though i have noticed that it changes in very weird intervals, and not always constant ones, so this definitely isn't the whole explanation.
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