07 Jan 11, 05:00AM
![[Image: 20110104190504accastlet.jpg]](http://img825.imageshack.us/i/20110104190504accastlet.jpg/)
Helping with a special effect
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07 Jan 11, 05:00AM
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07 Jan 11, 05:11AM
What's the problem with it? What don't you want to go to the ceiling?
07 Jan 11, 10:29AM
For reference Melle Mel
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07 Jan 11, 10:48AM
I see. Actually that's not possible with the Cube engine. Sorry :/
07 Jan 11, 12:21PM
Make your model unclipped (don't know how, but it is done with stair and tower mapmodels), and then clip it in the Cube Engine?
07 Jan 11, 12:29PM
Oh. I thought you were trying to do that with geometry. Ignore my above post.
07 Jan 11, 01:26PM
actually it is with geometry, thats not a model. I did it using manipulated height fields, and colored lighting. I am sill trying to teach myself how to use blender, and have not attempted to make some have hazard modal that would just look foolish. Guess i'm too much of a perfectionist to try (or just to embarassed). I thank you for taking the time to give me feed back though.
07 Jan 11, 02:39PM
It won't work with geometry the way you want it. You'll need to make a gate-model for this purpose, of find someone making you one. ;)
By the way and because Gibstick confused this a little here: A mapmodel is always unclipped by default, it has no collision-data at all. The collision is added via the config file or via adding clips in-game. You can adjust the clipping for any model at the config file, which works like that: [SELECT ALL] Code: mapmodel a b c d "name"
07 Jan 11, 03:50PM
If d is not used, is it always set to 0?
07 Jan 11, 03:53PM
Well, I guess you can set it to whatever you like, but on the default-map-settings it's set to 0, right.
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