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		15 Nov 10, 12:47PM 
(This post was last modified: 15 Nov 10, 10:44PM by ärkefiende.)
		
	 
		We are releasing version 1.1.0.4 today. 
Downloads:  ![[Image: windows.png]](http://assault.cubers.net/images/windows.png)  ![[Image: linux.png]](http://assault.cubers.net/images/linux.png)  ![[Image: apple.png]](http://assault.cubers.net/images/apple.png)  
Most notable changes: 
- fixed the kick-bug 
- added URL-protocol support 
- added a demo-tutorial 
and a slew of tiny tweaks & fixes
 
Makke says: This is mostly a bugfix release. We are now starting to adress the balance issues for the next release. 
ärkefiende says: Mac package is now availlable, thanks to wahnfred :)
	
		
	 
	
	
	
		
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		15 Nov 10, 01:49PM 
(This post was last modified: 15 Nov 10, 01:52PM by Ch0ww.)
		
	 
		Thanks for the info!
 Is the problem of the non-existant HUD weapon on spectator/demorec fixed?
 
 EDIT : still not... But I've maybe found a way to reactivate it (but off-topic)
 
		
	 
	
	
	
		
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		Cool :D
 I was waiting for the protocol support ;)
 
		
	 
	
	
	
		
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		This feels good.Feels a lot better then 1.1.0.3
 But just played 3 games so...
 
 Thx anyway.
 
		
	 
	
	
	
		
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		Anyway, anything with the damage ratios?
	 
		
	 
	
	
	
		
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		15 Nov 10, 05:18PM 
(This post was last modified: 15 Nov 10, 05:21PM by VallDiGna.)
		
	 
		Any changes on ac_server.exe?
	 
		
	 
	
	
	
		
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		15 Nov 10, 05:20PM 
(This post was last modified: 15 Nov 10, 05:21PM by Panda.)
		
	 
		 (15 Nov 10, 04:35PM)Ch0ww Wrote:  Anyway, anything with the damage ratios? No gameplay changes were made.
	 
		
	 
	
	
	
		
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		This is mostly a bugfix release. We are now starting to adress the balance issues for the next release, wich we can hopefully get out as soon as possible.
	 
		
	 
	
	
	
		
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		Is it backwards-compatible with 1.1.0.3? I hope I don't need to update all of my servers for the fifth time... (.1 -> .2 -> .3 -> .2 -> .3 -> .4 )...
	 
		
	 
	
	
	
		
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		The protocol didnt change, as I said earlier :)
	 
		
	 
	
	
	
		
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		Remove the kick thing for inactivity, its just a cheap shot at campers. I was crouched and guarding a passage from flag thieves and get kicked for inactivity, and had a great ratio. Its not my fault if the same lunkhead cant check six before advancing. Honestly it F&*$%ING sucks...I was Crouched reloading AND strafing
 -Note, I dont always camp. But as ac has turned into a spawn-->shoot-->die-->spawn-->shoot--->die game its the only way to have any fun.
 
		
	 
	
	
	
		
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		"I was Crouched reloading AND strafing"
 In this case, it shouldn't kick you. I will investigate.
 
		
	 
	
	
	
		
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		1.1.0.4 attempts to install in the 1.1.0.3 directory. The same thing happened with previous version. Not a serious problem but if you aren't observant you'll never know where the hell it installed.
	 
		
	 
	
	
	
		
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		good job! 
 But do 1.1.0.5 fast please ;)
 
		
	 
	
	
	
		
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		Not to fast pls.Lest play some 1.1.0.4 and report any bugs and stuff first.
 
		
	 
	
	
	
		
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		and BTW before installing it make a copy of your file autoexec.cfg I didn't know and delete all my scripts as administrator of the servers of my clan
 GL
 
		
	 
	
	
	
		
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		when you release 1.1.0.5 , please have the mac package out at the same time :)
 
		
	 
	
	
	
		
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		Mac package is now availlable, thanks to wahnfred :)
	 
		
	 
	
	
	
		
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		So how is the demo tutorial people (it's in the help menu) :D
	 
		
	 
	
	
	
		
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		When the messages in the console like "Now they are crouching.", etc.. I don't see anything. And the times between each instruction menu pop up seems way too long.
	 
		
	 
	
	
	
		
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		16 Nov 10, 01:24AM 
(This post was last modified: 16 Nov 10, 01:29AM by Gibstick.)
		
	 
		Explain more Wolf about your first point, I don't get it :|Those messages were to be timed with the demo, so there isn't just a single long stretch of gameplay between two menus that they can't keep track of, but we can split it more. Is something messing up the timing? It's worked so far for the people who've tested it :|
 
		
	 
	
	
	
		
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		I liked it! It made me all teary-eyed to see everyone working together! It was informative, too.And BUKZ! YOUR LAG IS SHOWING! XD
 
		
	 
	
	
	
		
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		 (16 Nov 10, 01:24AM)Gibstick Wrote:  Those messages were to be timed with the demo, so there isn't just a single long stretch of gameplay between two menus that they can't keep track of. You mean the times between each menu of instruction I'm supposed to be watching something?
http://img577.imageshack.us/i/2010111600...mplex.png/
http://img337.imageshack.us/i/2010111600...mplex.png/
http://img80.imageshack.us/i/20101116000...mplex.png/ 
For me, the "demo" is acting more like a script where menus and text comes up. Am I supposed to be watching an actual demo??
	 
		
	 
	
	
	
		
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		16 Nov 10, 01:31AM 
(This post was last modified: 16 Nov 10, 01:32AM by Gibstick.)
		
	 
		LOLWAT, the demo didn't load~!Is there a demo called "tutorial_demo.dmo" in any of the demo folders? There's one in mine, fresh install, Windows 7.
 
		
	 
	
	
	
		
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		Nope. Mine is Mac. Probably the problem :/
	 
		
	 
	
	
	
		
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		aahahaha...Probably is. Probably that no one told wahnfred about that ;)
 
		
	 
	
	
	
		
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		16 Nov 10, 01:43AM 
(This post was last modified: 16 Nov 10, 02:00AM by Gibstick.)
		
	 
		Download (right click and select "save link as") the tutorial demo, temporary solution for Macs. Put it in the demo folder and launch the tutorial from the Help menu.
	 
		
	 
	
	
	
		
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		16 Nov 10, 01:49AM 
(This post was last modified: 16 Nov 10, 01:49AM by #M|A#Wolf.)
		
	 
		That file isn't compatible with Mac xD ![[Image: screenshot20101115at647.th.png]](http://img594.imageshack.us/img594/1021/screenshot20101115at647.th.png) 
		
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