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					AssaultCube 1.2.0.2 released!
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		03 Sep 14, 01:46PM 
		
	 'Fake Kiwi Quote that would speed up AC development Wrote:If you don't get -this- much work done each week, I stick you in our Zorbs and bounce you down a hill! ^Pretty sure 1.3 would be released this year with these rules. 
		
		
		03 Sep 14, 08:08PM 
(This post was last modified: 03 Sep 14, 08:09PM by RandumKiwi.)
		
	 
		Zorbs are pretty fun, been there, done that - not terrifying enough.
	 
		
		
		03 Sep 14, 09:19PM 
		
	 
		Do you get dizzy?
	 
		
		
		03 Sep 14, 09:49PM 
		
	 
		
		
		06 Sep 14, 06:54PM 
		
	 
		Actually, I might go for the zorbs, that looks pretty fun.
	 
		
		
		10 Sep 14, 12:28AM 
		
	 
		UPDATE: Still can't play. miss you guys :(
	 
		
		
		10 Sep 14, 01:54AM 
		
	 
		
		
		10 Sep 14, 10:35PM 
		
	 
		There's a weight limit for zorbs, on account of the speed you hit going down the hill - they weigh you. While I was there, saw a big guy being weighed and the rep didn't notice the guy was leaning his weight against the counter. He lived. 
		
		
		16 Sep 14, 09:56PM 
		
	 
		I haven't been seeing significant changes in all this time I've been playing
	 
		
		
		19 Sep 14, 02:46AM 
		
	 
		Changes? What changes? Why changes? Do we even need changes? Guys what we need is a 2.0. Not another 1.3, 1.5, 1.5.679 etc. We need a legitimate 2.0. It's time for us to get together, to pull the remaining brains and blood behind this operation into one unifying force, and deliver premium grade stuff. We need to collect our talent, mold it into a sculpture, and take the gaming world by storm! First and foremost though, we need to find our niche. If we start by working with what we have and defining our goals around that we can truly drop some awesome on the world and show all the fools who've written us off what we really have. 
		
		
		19 Sep 14, 02:56AM 
		
	 (19 Sep 14, 02:46AM)MorganKell Wrote: Changes? What changes? Why changes? Do we even need changes? Guys what we need is a 2.0. Not another 1.3, 1.5, 1.5.679 etc. We need a legitimate 2.0. It's time for us to get together, to pull the remaining brains and blood behind this operation into one unifying force, and deliver premium grade stuff. We need to collect our talent, mold it into a sculpture, and take the gaming world by storm!i know its not cool 'cause forum rules, but... +1 
		It has been discussed again and again, explained how and why it was not possible and unrealistic, not enough apparently.
	 
		
		
		19 Sep 14, 05:28AM 
		
	 
		pessimism killed the ac star
	 
		
		
		19 Sep 14, 05:07PM 
		
	 
		ExodusS face ![[Image: 181c2fe6-s.jpg]](http://livedoor.blogimg.jp/chrysalises/imgs/1/8/181c2fe6-s.jpg)  
		
		
		19 Sep 14, 06:31PM 
		
	 ![[Image: 181c2f10.jpg]](http://i39.servimg.com/u/f39/15/62/73/68/181c2f10.jpg) * 
		
		
		20 Sep 14, 03:07AM 
		
	 
		
		
		21 Sep 14, 01:47AM 
		
	 
		
		
		05 Oct 14, 12:13PM 
		
	 
		:(   ![[Image: bFCNlIx.jpg?1]](http://i.imgur.com/bFCNlIx.jpg?1)  
		
		
		06 Oct 14, 02:35AM 
		
	 
		
		
		06 Oct 14, 10:54AM 
		
	 
		What if ... you disliked servers to take this screenshot? :P
	 
		
		
		30 Sep 15, 04:18AM 
		
	 
		There must be a Players mix and match feature for the team modes. Like, Low ping players mixed with High ping players. And there must be an experienced based matching. Or else it wont be balanced for ever. I know it could mean a delay during match start but will worth it.
	 
		
		
		30 Sep 15, 08:46AM 
		
	 
		Why would high ping be matched with low ping??? If anything match high ping with high ping and low ping vs low ping. Its a pain in the ass to play with 20 ping vs 200 ping 
		
		
		21 Oct 15, 10:51AM 
		
	 (30 Sep 15, 08:46AM)Marti Wrote: Why would high ping be matched with low ping??? I said in team modes...if all the people with low ping in a team play with a team of hight ping players....it would be one sided match. So i was saying to mix players in a team. 
		
		
		01 Nov 16, 02:43AM 
		
	 
		 News ...????   =/
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