error - packet flood
#1
I'm getting this error consistently now. Kicks a majority of the clients connected to the server. It started (of I at least noticed) when I was compiling custom server binaries, so I reverted back to stock 1.2. Still happening. Seems like it is happening more on TDM matches with lots of entities about.

Any ideas? Could it be my end?

EDIT: Haven't seen it once in a 10-12 player TOSOK that's been going on about 10 minutes. On TDM it was happening 3-4 time/game.
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#2
Mind posting a log exert?
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#3
(29 Jan 14, 11:19PM)Casius Wrote: Mind posting a log exert?

Status at 29-01-2014 16:25:12: 14 remote clients, 55.2 send, 12.2 rec (K/sec); Ping: #148|8836|296; CSL: #0|0|0 (bytes)
[108.112.190.x] GingerSnaps busted Nicole
[201.191.6.x] LOKi shredded Rock
[108.112.190.x] GingerSnaps busted HurrayBR
[201.43.148.x] client connected
[88.163.143.x] Rick@ss shredded MAXX{FX}
[201.43.148.x] unarmed logged in (default), AC: 1202|c40
[37.24.146.x] disconnected client MAXX{FX} cn 10, 986 seconds played, score saved
[86.181.186.x] toxic_snowman gibbed -Carmo:
[77.100.114.x] a_fat_bast@rd shredded The_Crab
[201.191.6.x] LOKi shredded HurrayBR
[86.181.186.x] toxic_snowman sprayed -Carmo:
[86.181.186.x] toxic_snowman sprayed Rock
[47.16.180.x] client connected
[47.16.180.x] sphinx logged in (default), AC: 1202|c24
[47.16.180.x] sphinx is on the wrong map: revision 217/5785
[47.16.180.x] sphinx is now on the right map: revision 218/5795
[92.231.41.x] Nicole is afk
[92.231.41.x] disconnecting client Nicole (auto-kick - inactivity detected) cn 1, 344 seconds played, score saved
[91.64.74.x] disconnecting client The_Crab (error - packet flood) cn 11, 232 seconds played, score saved
[89.206.36.x] disconnecting client AngryRussian (error - packet flood) cn 3, 1421 seconds played, score saved
[82.171.149.x] disconnecting client Rock (error - packet flood) cn 2, 201 seconds played, score saved
[88.163.143.x] disconnecting client Rick@ss (error - packet flood) cn 9, 5298 seconds played, score saved
[86.181.186.x] disconnecting client toxic_snowman (error - packet flood) cn 16, 641 seconds played, score saved
[77.23.251.x] disconnecting client Hellister (error - packet flood) cn 13, 1352 seconds played, score saved
[47.16.180.x] sphinx is now on the right map: revision 218/5795
[186.13.0.x] disconnected client Edenor cn 0, 2184 seconds played, score saved
[187.35.251.x] -Carmo: tried to pick up entity #387 (ammobox), distance 29.71 (1)
[187.35.251.x] -Carmo: tried to pick up entity #386 (ammobox), distance 31.24 (2)
[187.35.251.x] -Carmo: tried to pick up entity #385 (ammobox), distance 32.81 (3)
[81.39.30.x] client connected

Example where there are just a few clients kicked. Sometimes it will kick like 10-11 clients. I can find one of those, too, if needed.

EDIT: Seems certain there's a correlation between number of clients and this event.
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#4
I had this happen on my 1.1 servers way back...

Also:

[187.35.251.x] -Carmo: tried to pick up entity #387 (ammobox), distance 29.71 (1)
[187.35.251.x] -Carmo: tried to pick up entity #386 (ammobox), distance 31.24 (2)
[187.35.251.x] -Carmo: tried to pick up entity #385 (ammobox), distance 32.81 (3)

I may be wrong but this is speedhack?
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#5
(30 Jan 14, 12:13AM)PhaNtom Wrote: I had this happen on my 1.1 servers way back...

Also:

[187.35.251.x] -Carmo: tried to pick up entity #387 (ammobox), distance 29.71 (1)
[187.35.251.x] -Carmo: tried to pick up entity #386 (ammobox), distance 31.24 (2)
[187.35.251.x] -Carmo: tried to pick up entity #385 (ammobox), distance 32.81 (3)

I may be wrong but this is speedhack?

Haha yeah I think so. I already bl'd. It's shenanigans of some sort.

ALSO... If i swap 'punctured' for 'sniped' in the frag output text, will that get me kicked from the ms? I try to not make any mods that anyone sees but me for admin tasks, but i truly hate punctured....
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#6
AC is mod-able for a reason...yes you can swap that out.
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#7
The only thing that isn't allowed is servers with inappropriate names or mods that affect gameplay
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#8
or modified official maps like bs_douze that's on the douze ctf only server running atm (ac_douze with flags basically).
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#9
Is the issue still occurring after the blacklist?
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#10
(30 Jan 14, 03:33AM)Casius Wrote: Is the issue still occurring after the blacklist?

Yeah, it seems to occur regardless of entity pickup error or other anticheat console lines.
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#11
I've just checked through my logs for 'packet flood' and it certainly happens on my servers, but not at the frequency you're hinting at; maybe half a dozen times since I switched to 1.2. What's interesting is that every time, in the preceding minute, there is:
looking up ms.cubers.net:28760...
In some of the cases this lookup failed and the clients were kicked one minute later. In other cases the clients were kicked immediately after the lookup, then the lookup succeded.


(30 Jan 14, 12:13AM)PhaNtom Wrote:
[187.35.251.x] -Carmo: tried to pick up entity #387 (ammobox), distance 29.71 (1)
[187.35.251.x] -Carmo: tried to pick up entity #386 (ammobox), distance 31.24 (2)
[187.35.251.x] -Carmo: tried to pick up entity #385 (ammobox), distance 32.81 (3)

I may be wrong but this is speedhack?
You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log.
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#12
Also, when the masterserver was having issues a few months ago, this was happening really often. Was difficult to finish a match sometimes because everybody would disconnect.
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#13
(30 Jan 14, 12:15AM)pineapple Wrote: ALSO... If i swap 'punctured' for 'sniped' in the frag output text, will that get me kicked from the ms? I try to not make any mods that anyone sees but me for admin tasks, but i truly hate punctured....

That is client-side pineapple - Check out your menu options under:
Main Menu > Settings > Gameplay Settings > Edit Kill Messages
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#14
(29 Jan 14, 10:59PM)pineapple Wrote: I'm getting this error consistently now. Kicks a majority of the clients connected to the server.

Any ideas? Could it be my end?

Last I heard packet floods tend to happen to one client. The fact that many clients get kicked indicates to me that it is a problem on your end. I think the fact of the matter is that your connection isn't up to par. I'm going to guess that you host your server at home? It sounds like your speed might be okay, but it is unreliable and sometimes your server gets flooded.


(30 Jan 14, 11:04PM)+f0r3v3r+ Wrote: That is client-side pineapple - Check out your menu options under:
Main Menu > Settings > Gameplay Settings > Edit Kill Messages

It is also serverside. You can edit the relevant config file to change it. Not only do we not care, but we wont even know. It is an option that us developers give for you to change.
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#15
Quote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log.

The same IP triggered over 100 various anticheat and entity pickup errors in a single match. It's one of those cases where if it barks like a dog...


Quote:Last I heard packet floods tend to happen to one client. The fact that many clients get kicked indicates to me that it is a problem on your end. I think the fact of the matter is that your connection isn't up to par. I'm going to guess that you host your server at home? It sounds like your speed might be okay, but it is unreliable and sometimes your server gets flooded.

I'd agree with you 100% if I didn't have a top tier connection. Home servers don't get a bad rap for no reason. I have 100mbps fiber service. AC gets half that. It was never an issue before, and I find it hard to choke down that it is an issue now!


Quote:It is also serverside. You can edit the relevant config file to change it. Not only do we not care, but we wont even know. It is an option that us developers give for you to change.

I saw it in the source, so thanks for confirming that!
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#16
(31 Jan 14, 02:57AM)pineapple Wrote:
Quote:You are wrong to assume a speedhack just from that log extract; lag is much more likely and the client's ping before this incident is very important. Watching the demo would be the only way to be certain. Please don't blacklist players just because they trigger anticheat entries in the server log.

The same IP triggered over 100 various anticheat and entity pickup errors in a single match. It's one of those cases where if it barks like a dog...

Seeing as you seem to have connection issues, it seems likely that it was lag. Though the person could've been cheating, it is hard to tell without demo evidence.


Quote:I'd agree with you 100% if I didn't have a top tier connection. Home servers don't get a bad rap for no reason. I have 100mbps fiber service. AC gets half that. It was never an issue before, and I find it hard to choke down that it is an issue now!

Well, wireless would cause problems like that. Same with downloading lots of porn. But it sounds like its a connection problem on your end.
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#17
pineapple porn

Back to topic: As RR has pointed, if you're hosting servers with a wireless connection, probably not the best idea.
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#18
Sorry to disagree, RR, but you're wrong. I have no entries for 'packet flood' prior to 1.2 and my servers have been running on the same two boxes for a few years. It's related to MS lookups.
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#19
Quote:Well, wireless would cause problems like that. Same with downloading lots of porn. But it sounds like its a connection problem on your end.

Well, duh. My AC network is hardlined to port 1 on the modem. the rest of the house is on a separate set of wireless routers and repeaters from a different port. I control bandwidth allowance with QoS strategies. I don't torrent or stream much these days, and when I do it's behind the other router... As it sits now, I'm behind the AC network and here's a speedtest: http://www.speedtest.net/my-result/3272408370

I can understand where you are coming from, though. I hosted servers for a while up to about a year ago, and just started again within the last month or so. I did not have any issues whatsoever before 1.2. I am running an identical setup, both hardware and software.
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#20
(31 Jan 14, 11:42AM)jamz Wrote: Sorry to disagree, RR, but you're wrong. I have no entries for 'packet flood' prior to 1.2 and my servers have been running on the same two boxes for a few years. It's related to MS lookups.

Seems to me like the problem is with the new MS hosting then. As well as some stupid code that has existed for awhile in AC.


pineapple
Not sure what to say then. You could always set up your server with -m and then set up some sort of telnet cron job to take care of the server registration for you. That is, if the problem is with MS registration. Obviously the devs will have to look into this before next release.
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#21
Quote:pineapple
Not sure what to say then. You could always set up your server with -m and then set up some sort of telnet cron job to take care of the server registration for you. That is, if the problem is with MS registration. Obviously the devs will have to look into this before next release.

That's an interesting idea. I'll let you know the results when I get around to it this weekend!
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