16 Sep 12, 06:54PM
Don't make the sniper crosshair default, but make it an option.
Scripts
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16 Sep 12, 06:54PM
Don't make the sniper crosshair default, but make it an option.
16 Sep 12, 07:35PM
Yeah make it by default or option, like this everyone will got the same chance.
I posed a question on someone else's thread on the help forum, but I think it belongs here. Is there a script to view the country of each player in the menu like in the GsF client? Don't like the client mostly, and would rather use SKB, but I do like this feature a lot.
http://forum.cubers.net/thread-5916-post...#pid110385
02 Oct 12, 02:14AM
Well, have fun translating a database into something CS readable. Its not very plausible.
The script allow to know his fps .
The advantage of script is the fps is in the variable . The value 20 and 25 must be modified according to power computer bind p [alias fvtime (millis);sleep 1 [fps]] alias fps [ alias nadetime ( - (millis) $fvtime ) if (< $nadetime 20)[echo Your fps is between 60 51][if (< $nadetime 25)[echo Your fps is between 50 41]] ] pour les francais:http://clan-online.125mb.com/viewtopic.php?f=49&t=131
29 Oct 12, 02:15PM
Quote:Actually its OK that he posts it; people were using it/other methods of getting a crosshair for the sniper anyways. Its something that needs to be addressed/fixed in the next version of AC. I'm not sure how this could be implemented to fit the game, or whether it would make sense, but how about a damage penalty for a no-scope shot? thanks, (29 Oct 12, 02:15PM)Enam Wrote: I'm not sure how this could be implemented to fit the game, or whether it would make sense, but how about a damage penalty for a no-scope shot? OMFG are you retarded? I have seen some genuinely dumb suggestions on this forum, but I think you just took the cake. Why in Holy Elephants nipples would you penalize someone for something thats harder to do? Even WITH a crosshair... with sensitivity factored in its still harder to get a no-scope headshot.
16 Nov 12, 07:28PM
Well, silly me then. I did not take into account about that heh...sorry :P
16 Nov 12, 10:57PM
16 Nov 12, 11:21PM
The problem with that suggestion (apart from the obvious) is that it would encourage superquickscoping. Which is just... weird.
17 Nov 12, 12:19PM
This whole sniper cross hair thing is just lame, using a sniper crosshair is against the rules and cheating. And whats worse is now you have posted a script that "some" will be able to modify and "others" not you have given an unfair advantage to a whole load of players.
Someone should make a decision, if its no crosshair then a way to prevent the script posted here must be implemented, if its a cross hair then agree to put it in and post a script that "all" can use imeadiately.
17 Nov 12, 01:36PM
Adding significantly more noscope spread was the main counter to crosshair for sniper.
17 Nov 12, 02:30PM
(17 Nov 12, 12:19PM)DES|Anderson Wrote: This whole sniper cross hair thing is just lame, using a sniper crosshair is against the rules and cheating. And whats worse is now you have posted a script that "some" will be able to modify and "others" not you have given an unfair advantage to a whole load of players. I personally think it's not an advantage at all. I put a dot on my screen to use once, and I did awful. I think the best and most accurate shots are done "by feel" and just happen. All the crosshair did was distract me personally, but I may not normal.
19 Nov 12, 08:32AM
Auto respaw after suicide
bind l [suicide;sleep 6000 [attack]]
19 Nov 12, 06:24PM
Auto respaw (no need bind )
alias mapstartalways [sleep 100 [spaw]] alias spaw [ if (= 1 (alive) ) [sleep 500 [spaw] ] [ echo [mort];sleep 5000 [attack;sleep 500 [spaw]] ] ] (12 Nov 12, 03:59PM)Edward Wrote: add auto-spawn option. Would be as easy as auto-reload option. Could be disabled or enabled. (19 Nov 12, 06:24PM)888 Wrote: Auto respaw (no need bind ) glad to see somebody did it :p EDIT: great job working perfectly :p merci mec je vais le poster sur le fofo AOD
23 Nov 12, 11:55AM
Will it be possible to write files by AC scripting with the new release? Usage? For example, adding a server password to the claimadmin script in-game.
Any idea Bukz or V-Man
23 Nov 12, 10:12PM
Nope, its a feature wanted by the coders, but can be used negatively by coders.
23 Nov 12, 10:27PM
Surely it can be allowed with some restrictions, right? Granted, I'm not exactly sure how it can be used negatively in the first place.
24 Nov 12, 04:10PM
@edward
Si tu ajoutes une condition pour arreter auto spaw ,tu va ralentir ton script . Ton fps va descendre . Le cubescript n'est pas un langage rapide :) Il te suffit d'ajouter une condition apres (alive ) J'ai modifié le script ,il me parait plus rapide :) mapstartalways = [sleep 100 [spaw;]] spaw = [if (alive) [sleep 5000 [spaw]] [attack;sleep 100 [spaw]]]
24 Nov 12, 06:33PM
en attendant impossible de spect ou d'être afk. ce serait bien de faire un truc genre turn on turn off.
24 Nov 12, 07:40PM
mapstartalways = [sleep 100 [spaw;]]
co = 1 bind p [co = 0] bind m [co = 1 ;sleep 100 [spaw]] spaw = [if (alive) [sleep 5000 [spaw]] [ if ($co) [attack;sleep 100 [spaw]]]]
26 Nov 12, 06:44PM
Have script for compare accuarys ?
Save accuary of last game for compare after with current game.
26 Nov 12, 07:12PM
yes you can .
pstat_weap allow to know his accuracy :) (No shotgun) I create your script tomorrow :)
27 Nov 12, 01:40PM
Thanks :)
27 Nov 12, 10:48PM
Sorry the sript bug .
The pstat_weap does not allow calculate the accuracy. because the armour
28 Nov 12, 07:59PM
888 Thanks, no problem.
'-'
02 Dec 12, 11:57PM
Is there a script that allows me to zoom in with any weapon? Is this possible?
03 Dec 12, 12:06AM
Here you go, SlamDrag.
http://akimbo.in/forum/viewtopic.php?f=12&t=814 Remember to download tool.cfg as well, as said in the post.
03 Dec 12, 02:33PM
(03 Dec 12, 12:06AM)Orynge Wrote: Here you go, SlamDrag. Thank you! Now lets see if I can get it to work. |
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