| 
		
	
	
	
		
	Posts: 39Threads: 7
 Joined: Feb 2011
 
	
		
		
		29 Aug 12, 12:11PM 
(This post was last modified: 31 Aug 12, 01:36PM by elite|.)
		
	 
		Our clan has now its own dedicated servers. The ~TgS~ Server can be found at regular list of server in-game. We have 2 servers, one private and the other public with 20 player slots! Both servers are on 24/7 full-time service ready for the starving AC gamer. Our servers are hosted on professional virtual private servers situated in UK London. Pings are more than suitable and entertaining for the hardcore AC gamer! Our servers are constantly customized and administrated on the go. Moreover, these servers are hit-reg fixed!
 See you in our server!
 
 Typically, we have also setup URL redirect for the server to manually join via connect whenever the user needs to. You can go as follows:
 
 For our 20 player public server:
 
 /connect tgs.aa.am 8888
 
 For our 8 player private server:
 
 /connect tgs.aa.am 5555 match
 
 This information is also present on our clan thread, but I felt there is a necessity to post it here as 2 new servers from which AC gamers can benefit.
 
		
	 
	
	
	
		
	Posts: 2,331Threads: 45
 Joined: Feb 2011
 
	
	
		Nice, thanks. :)What is the maprot for the pub? ;)
 
		
	 
	
	
	
		
	Posts: 39Threads: 7
 Joined: Feb 2011
 
	
	
		// Map rotation generated with Map Rot Generator// Thanks for using this tool.
 
 ac_duel:10:5:1:0:8 // ac_duel, One Shot, One Kill, 5 min., voting allowed, 8 players max
 ac_deadly_pit:11:10:1:8:20:1 // ac_deadly_pit, Team One Shot, One Kill, 10 min., voting allowed, 8 players min, 20 players max, skip 1 next line(s)
 ac_deadly_pit:5:10:1:8:20 // ac_deadly_pit, Capture the Flag, 10 min., voting allowed, 8 players min, 20 players max
 ac_assault:11:15:1:8:20 // ac_assault, Team One Shot, One Kill, 15 min., voting allowed, 8 players min, 20 players max
 ac_deadwood:11:10:1:2:14 // ac_deadwood, Team One Shot, One Kill, 10 min., voting allowed, 2 players min, 14 players max
 ac_bangalore:11:10:1:10:20:1 // ac_bangalore, Team One Shot, One Kill, 10 min., voting allowed, 10 players min, 20 players max, skip 1 next line(s)
 ac_bangalore:5:10:1:8:20 // ac_bangalore, Capture the Flag, 10 min., voting allowed, 8 players min, 20 players max
 ac_desert3:5:15:1:8:20 // ac_desert3, Capture the Flag, 15 min., voting allowed, 8 players min, 20 players max
 ac_outpost:5:10:1:2:20:1 // ac_outpost, Capture the Flag, 10 min., voting allowed, 2 players min, 20 players max, skip 1 next line(s)
 ac_outpost:0:15:1:6:20 // ac_outpost, Team Deathmatch, 15 min., voting allowed, 6 players min, 20 players max
 ac_casa:5:10:1:8:20:1 // ac_casa, Capture the Flag, 10 min., voting allowed, 8 players min, 20 players max, skip 1 next line(s)
 ac_casa:11:10:1:4:20 // ac_casa, Team One Shot, One Kill, 10 min., voting allowed, 4 players min, 20 players max
 ac_gothic:5:15:1:3:16 // ac_gothic, Capture the Flag, 15 min., voting allowed, 3 players min, 16 players max
 ac_helios:11:15:1:6:20:1 // ac_helios, Team One Shot, One Kill, 15 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_helios:5:15:1:12:20 // ac_helios, Capture the Flag, 15 min., voting allowed, 12 players min, 20 players max
 ac_riverside:5:10:1:8:20 // ac_riverside, Capture the Flag, 10 min., voting allowed, 8 players min, 20 players max
 ac_shortway:0:5:1:4:16 // ac_shortway, Team Deathmatch, 5 min., voting allowed, 4 players min, 16 players max
 ac_maintainence_final:11:10:1:6:20:1 // ac_maintainence_final, Team One Shot, One Kill, 10 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_maintainence_final:5:15:1:8:20 // ac_maintainence_final, Capture the Flag, 15 min., voting allowed, 8 players min, 20 players max
 ac_depot:5:15:1:8:20 // ac_depot, Capture the Flag, 15 min., voting allowed, 8 players min, 20 players max
 ac_desert:0:8:1:4:20 // ac_desert, Team Deathmatch, 8 min., voting allowed, 4 players min, 20 players max
 ac_desert:11:10:1:2:20 // ac_desert, Team One Shot, One Kill, 10 min., voting allowed, 2 players min, 20 players max
 ac_power:5:15:1:6:20 // ac_power, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max
 ac_deathville:10:8:1:2:10 // ac_deathville, One Shot, One Kill, 8 min., voting allowed, 2 players min, 10 players max
 ac_mountrouge:11:10:1:8:16 // ac_mountrouge, Team One Shot, One Kill, 10 min., voting allowed, 8 players min, 16 players max
 ac_offshore:0:10:1:6:16:4 // ac_offshore, Team Deathmatch, 10 min., voting allowed, 6 players min, 16 players max, skip 4 next line(s)
 ac_offshore:14:10:1:6:16:3 // ac_offshore, Team Keep the Flag, 10 min., voting allowed, 6 players min, 16 players max, skip 3 next line(s)
 ac_offshore:13:8:1:8:16:2 // ac_offshore, Hunt the Flag, 8 min., voting allowed, 8 players min, 16 players max, skip 2 next line(s)
 ac_offshore:11:10:1:8:16:1 // ac_offshore, Team One Shot, One Kill, 10 min., voting allowed, 8 players min, 16 players max, skip 1 next line(s)
 ac_offshore:5:10:1:8:16 // ac_offshore, Capture the Flag, 10 min., voting allowed, 8 players min, 16 players max
 ac_desert2:13:15:1:8:20:1 // ac_desert2, Hunt the Flag, 15 min., voting allowed, 8 players min, 20 players max, skip 1 next line(s)
 ac_desert2:11:10:1:6:20 // ac_desert2, Team One Shot, One Kill, 10 min., voting allowed, 6 players min, 20 players max
 ac_shine:5:15:1:6:20 // ac_shine, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max
 ac_granit:0:10:1:6:20:3 // ac_granit, Team Deathmatch, 10 min., voting allowed, 6 players min, 20 players max, skip 3 next line(s)
 ac_granit:11:10:1:6:20:2 // ac_granit, Team One Shot, One Kill, 10 min., voting allowed, 6 players min, 20 players max, skip 2 next line(s)
 ac_granit:13:15:1:6:20:1 // ac_granit, Hunt the Flag, 15 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_granit:14:15:1:8:20 // ac_granit, Team Keep the Flag, 15 min., voting allowed, 8 players min, 20 players max
 ac_mines:5:15:1:6:20 // ac_mines, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max
 ac_brick:5:15:1:6:20:1 // ac_brick, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_brick:0:15:1:4:16 // ac_brick, Team Deathmatch, 15 min., voting allowed, 4 players min, 16 players max
 ac_arid:0:15:1:6:20:1 // ac_arid, Team Deathmatch, 15 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_arid:5:15:1:6:20 // ac_arid, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max
 ac_sunset:5:15:1:6:20 // ac_sunset, Capture the Flag, 15 min., voting allowed, 6 players min, 20 players max
 ac_desert:11:15:1:2:20 // ac_desert, Team One Shot, One Kill, 15 min., voting allowed, 2 players min, 20 players max
 ac_gothic:5:15:1:2:16 // ac_gothic, Capture the Flag, 15 min., voting allowed, 2 players min, 16 players max
 ac_werk:5:15:1:4:20:2 // ac_werk, Capture the Flag, 15 min., voting allowed, 4 players min, 20 players max, skip 2 next line(s)
 ac_werk:0:10:1:6:20:1 // ac_werk, Team Deathmatch, 10 min., voting allowed, 6 players min, 20 players max, skip 1 next line(s)
 ac_werk:13:10:1:4:20 // ac_werk, Hunt the Flag, 10 min., voting allowed, 4 players min, 20 players max
I used the maprot generator for ease of use. Do comment or give suggestions on this maprot.
	 
		
	 
	
	
	
		
	Posts: 799Threads: 52
 Joined: Jan 2011
 
	
	
	
		
	Posts: 740Threads: 61
 Joined: Jun 2011
 
	
	
		elite, i have a better maprot generator made by [SODA]___ME___ in VB6, If you have Linux, u can use wine :)Good luck!! I also host my servers on a VPS, but i host in USA.
 
		
	 
	
	
	
		
	Posts: 94Threads: 5
 Joined: Jan 2011
 
	
	
		Yes Jg we know all about your VPS servers. But Rolfcopter i believe that the server is hit-reg fixed, although we've never discussed or tested this purely because the matter never came up. I'll ask  elite asap or he can reply before i get to him.
	 
		
	 
	
	
	
		
	Posts: 39Threads: 7
 Joined: Feb 2011
 
	
		
		
		31 Aug 12, 01:36PM 
(This post was last modified: 31 Aug 12, 01:36PM by elite|.)
		
	 
		After I have seen your question Roflcopter, I started working on implementing the fix. After an hour or so of continuous work, I was able to implement it. Now our servers are hit-reg fixed. Thanks for your indirect suggestion, Roflcopter. :)
	 
		
	 
	
	
	
		
	Posts: 167Threads: 2
 Joined: Jun 2010
 |