Posts: 21
Threads: 5
Joined: Jun 2010
I'm looking to revamp my map rotation.
I'd like large maps for mostly CTF and TD, with preference to snipers or shotguns. My server is usually full (16).
Any suggestions?
Posts: 400
Threads: 37
Joined: Jun 2010
ac_mines
ac_depot
ac_outpost
Posts: 392
Threads: 28
Joined: Jun 2010
ac_elevation
ac_outpost
apollo_arabicnight1.4
ac_arabian
ac_avenue
ac_industrialisies
ac_keller
ac_iceroad
ac_venganza_beta0.1
ac_power
ac_edifice:5:15:1:0:14
apollo_desertcity3.2
ac_midnight
ac_oasis
Also have a look at the community mappack which consist of a various of small, medium sized, and big maps. Link to maps included in the pack http://acmappack.co.cc/included.htm
Posts: 21
Threads: 5
Joined: Jun 2010
23 Jun 10, 10:00PM
(This post was last modified: 23 Jun 10, 10:01PM by sja5164.)
Yea, already got the pack. I'm not a huge fan of the official maps.
Currently, my maprot is awful.
TD - Headshot City
TOSOK - AC_Desert
TD - OldVillage
Posts: 392
Threads: 28
Joined: Jun 2010
(23 Jun 10, 10:00PM)sja5164 Wrote: Yea, already got the pack. I'm not a huge fan of the official maps.
Currently, my maprot is awful.
TD - Headshot City
TOSOK - AC_Desert
TD - OldVillage
The community mappack consists mostly off non-official maps. However they keep a consistent quality level suitable for a map rotation, or a future map pack release.
Posts: 108
Threads: 2
Joined: Jun 2010
how about AssaultCube Map Rotation Online Editor
it took me quite a while to find it since the old forum was no more available
Posts: 638
Threads: 10
Joined: Jun 2010
(23 Jun 10, 10:00PM)sja5164 Wrote: Yea, already got the pack. I'm not a huge fan of the official maps.
Currently, my maprot is awful.
TD - Headshot City
TOSOK - AC_Desert
TD - OldVillage
Could you possibly remove the first and third map from the maprot? Those crap is voted in way too often anyways. Thanks.
Posts: 1,981
Threads: 63
Joined: Jun 2010
(23 Jun 10, 11:56PM)pwned Wrote: how about AssaultCube Map Rotation Online Editor
it took me quite a while to find it since the old forum was no more available Ah I must start a new thread, I'll do it soon ;)
Posts: 1,039
Threads: 77
Joined: Jun 2010
24 Jun 10, 11:31AM
(This post was last modified: 24 Jun 10, 11:31AM by RandumKiwi.)
if he has a maprot with that, he won't have a server on the MS for long
Posts: 354
Threads: 1
Joined: Jun 2010
no ac_desert tosok or CTF in power, mines, shine or sunset and you're golden.
Those maps are so overplayed it's not even funny.
Posts: 21
Threads: 5
Joined: Jun 2010
(24 Jun 10, 11:31AM)RandumKiwi Wrote: if he has a maprot with that, he won't have a server on the MS for long
Wow, feel good about myself now. lol
That's why I'm looking to rebuild it.
Should have the new rotation in by today.
Thanks for all the suggestions!
Posts: 21
Threads: 5
Joined: Jun 2010
24 Jun 10, 06:55PM
(This post was last modified: 24 Jun 10, 06:56PM by sja5164.)
Just implemented the new rotation:
Headshotcity_reloaded2 - Team Deathmatch - 15 min
ac_industrialisies - Capture the Flag - 15 min
ac_parkour - Team Deathmatch - 15 min
ac_nightshift - TOSOK - 10 min
ac_riverside - Team Deathmatch - 15 min
ac_rubble - Hunt the Flag - 15 min
ac_casa2 - Team Deathmatch - 15 min
--DarkMedievalTimes-- - TOSOK - 10 min
ac_deltaforce - Team Deathmatch - 15 min
ac_fabrik - Team Keep the Flag - 15 min
ac_fracht - TOSOK - 10 min
oldvillage - Team Deathmatch - 15 min
ac_midnight - Capture the Flag - 15 min
ac_brick - Team Deathmatch - 15 min
ac_stoops - TOSOK - 10 min
Map votes are limited to Official maps and the community mappack
Posts: 392
Threads: 28
Joined: Jun 2010
@sja5164
I'm afraid you misunderstood. You cannot have these maps in the rotation:
Headshotcity_reloaded
oldvillage
-DarkMedievalTimes
They're allowed to get voted, but not having them in a maprotation.
Posts: 21
Threads: 5
Joined: Jun 2010
(24 Jun 10, 10:53PM)pwnage{TyD} Wrote: @sja5164
I'm afraid you misunderstood. You cannot have these maps in the rotation:
Headshotcity_reloaded
oldvillage
-DarkMedievalTimes
They're allowed to get voted, but not having them in a maprotation.
Yea... Had to remove those to get it registered.
Personally, I think that HeadshotCity_reloaded2 is a good map. Oh well.
Posts: 1,136
Threads: 22
Joined: Jun 2010
because this map needs a little lovin and it hasn't got any so far.
http://www.akimbo.in/files/index.php?act=view&id=375
Posts: 534
Threads: 21
Joined: Jun 2010
I would also recommend ac_ore. Solid map.
Posts: 354
Threads: 1
Joined: Jun 2010
25 Jun 10, 08:37AM
(This post was last modified: 25 Jun 10, 08:38AM by JMM.)
Can't play on a solid map
(auhauhauhauhaaheuaheuhauehau ubergeek cube engine reference)
Posts: 638
Threads: 10
Joined: Jun 2010
Hehe, actually one of the smartest jokes I've seen in here. :)
Posts: 3,780
Threads: 33
Joined: Jun 2010
I can't believe I actually got that joke! ^_^
* V-Man proudly wears Cube Engine Ubergeek nametag
Just ask someone from TyD for their maprot.cfg file, it's golden. Or PM me, I have plenty of opinions! :D
Posts: 208
Threads: 35
Joined: Jul 2010
i used that maprot thing, where it makes it for you.
this is what it made
ac_power:5:15:1:2:16
ac_casa2 :5:12:1:2:16
apollo_subcity:0:10:1:2:16
apollo_facility:5:12:1:2:16
mp_apollo_desertcity:5:10:1:2:16
g25_village:0:15:1:2:16
ac_fracht:11:12:1:2:16
ac_combat2.0:5:15:1:2:16
ac_deltaforce:0:10:1:2:16
and i put that in my maprot folder, but it doesnt play these maps, anyone know why?
Posts: 2,136
Threads: 50
Joined: Jun 2010
All of your maprot entries are for 2-16 players (the last two numbers shown) which means it will cry if there's only one player in the server, and keep giving you the same map over and over.
Also, you could have a 6th number on the end, which is the number of lines to skip if that map gets played, although the server doesn't seem to complain if it's left off; it just plays them all. It's useful if you have the same map listed twice, but different modes/time for different numbers of players.
Posts: 208
Threads: 35
Joined: Jul 2010
|