14 Jun 11, 09:49PM
/SAVEKICK = [ alias hackerdata $arg1 ; echo whois findcn ( $hackerdata ) ; screenshot ; loop i 20 [ sleep (* $i 30000) echo " DONT FORGET TO GET THE FRIGGN DEMO! " ] ] ]
Ideas
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14 Jun 11, 09:49PM
/SAVEKICK = [ alias hackerdata $arg1 ; echo whois findcn ( $hackerdata ) ; screenshot ; loop i 20 [ sleep (* $i 30000) echo " DONT FORGET TO GET THE FRIGGN DEMO! " ] ] ]
14 Jun 11, 11:13PM
(14 Jun 11, 05:15PM)Duckett Wrote: ... BANHAMMER TIME ... Read the post. He didn't say anything worth getting himself banned.
16 Jun 11, 12:10AM
That "Banhammer Time" was sarcasm.
17 Jun 11, 06:07AM
For the third time: death entity.
18 Jun 11, 06:50AM
I think Viper wants a death entity.
18 Jun 11, 06:53AM
Yes, yes he does. Imagine the possibilities of single player maps VenteX. Open your mind. Take the tin foil hat off your head.
I don't know if this is going to be implemented or not, but it would be great if you were able to just click on a password-locked server, a little menu comes up and you type the password to get in. If it would be much better than having to know the connect.
18 Jun 11, 09:07AM
This is in here I believe. I dont know how exactly, but it has been implemented.
(18 Jun 11, 08:23AM)|BC|Wolf Wrote: I don't know if this is going to be implemented or not, but it would be great if you were able to just click on a password-locked server, a little menu comes up and you type the password to get in. If it would be much better than having to know the connect.RR is right, it's already implemented in the current SVN trunk ;) BTW, look at the changelog : https://actiongame.svn.sourceforge.net/s...ngelog.txt
22 Jun 11, 04:54PM
I believe the player should be able to switch to their pistol if their primary weapon is reloading (and vice versa).
22 Jun 11, 07:41PM
(22 Jun 11, 04:54PM)Cipe Wrote: I believe the player should be able to switch to their pistol if their primary weapon is reloading (and vice versa). I never understand this suggestion when it's made. It would seem guns in AC are reloaded by hand, hence the downward animation when you begin the reload and the upward animation as it ends. How do you plan to fire a pistol while you're reloading?
22 Jun 11, 08:53PM
If it cancels the reload (goes back to the magcontent of the weapon before the reload began - special exception, possibly for the shotgun?), and switches - I don't see why not tbh.
22 Jun 11, 08:54PM
(22 Jun 11, 07:41PM)Mael Wrote:(22 Jun 11, 04:54PM)Cipe Wrote: I believe the player should be able to switch to their pistol if their primary weapon is reloading (and vice versa). Perhaps the wording of my suggestion was gauche. Let me rephrase: If you are reloading, you can choose to STOP reloading in order to switch to your secondary. Go in-game and start reloading a primary weapon and try to switch to your secondary. Now imagine if you started to reload and decided you want to switch to your secondary instead, this would prevent the primary weapon from reloading and cause the player to reload when the primary is brought up again (manually if current ammo > 0, Automatic if current ammo == 0)
22 Jun 11, 11:44PM
Yeah that would be cool. If the gun cancels the reload when you switch weapons, it would be nice. About automatic reloading once you switch back, I'm not so sure. I'd like to reload when I wish to not when the game wants to, but that's my opinion. A command could be added for the folks that want it automatic or not, or it could be included with the already existing command, "/autoreload".
23 Jun 11, 01:31PM
What about putting a temporary password on a server when it's mastermode is set to private or match?
It would save opening and then closing it again when someone wants to spectate, or when someone lags out of a match.
23 Jun 11, 01:39PM
Cipe, Y U NO DIE EASY?
I'm sorry. I like this switching while reloading idea. Pretty much everything that Wolf said sounds good.
Orynge: That's a very nice idea! I bet this could easily be added by simply making it: "/mastermode 1/2 passwordhere". Once the server sets back to mastermode 0, the password is deleted.
24 Jun 11, 12:47PM
I've browse the forum and no sign of anything like that so here is a little idea I just had...
What if we had something like low_health.ogg when health comes down to 25 or less?
24 Jun 11, 09:07PM
(24 Jun 11, 12:47PM)DES|Cleaner Wrote: I've browse the forum and no sign of anything like that so here is a little idea I just had... I actually like this idea :D
24 Jun 11, 11:20PM
Could work...
25 Jun 11, 06:34AM
It might need an option to turn it off after a certain amount of seconds though, as it could get annoying.
25 Jun 11, 07:21AM
I too like the idea, as long as it is optional and configurable via CubeScript.
25 Jun 11, 08:15AM
Sorry to contradict you Orynge but I think that if it only beats a few seconds that feature would be totally pointless.
For sure it should be optional and switched on/off (level variable with volume bar?) in the "Mute/Un-mute specific sounds" menu but I do believe it should stay pumping till you grab a Health pack, the whole idea of it is pinpoint the fact that you are highly vulnerable and to stress you to find the specific relief item that anyhow you're probably only seconds away in almost all maps configurations.
25 Jun 11, 01:16PM
(25 Jun 11, 08:15AM)DES|Cleaner Wrote: For sure it should be optional and switched on/off (level variable with volume bar?) in the "Mute/Un-mute specific sounds" menu but I do believe it should stay pumping till you grab a Health pack, the whole idea of it is pinpoint the fact that you are highly vulnerable and to stress you to find the specific relief item that anyhow you're probably only seconds away in almost all maps configurations.Sorry? And everything in that quote is one sentence :P
25 Jun 11, 01:21PM
(25 Jun 11, 08:15AM)DES|Cleaner Wrote: Sorry to contradict you Orynge but I think that if it only beats a few seconds that feature would be totally pointless. Good points. :P
26 Jun 11, 12:18PM
(25 Jun 11, 01:16PM)Frogulis Wrote:(25 Jun 11, 08:15AM)DES|Cleaner Wrote: ...Sorry? So what? I like the idea, so many times I have forgotten that I had low health and when I couldn't find the first health pack I either forgot or I started to do something else. This should keep going till you are above a certain level of health. Of course there should be an option to turn it on or off. But to have it only go for a few seconds then stop is pointless. The reason for having it is to make you aware your low health and telling you "GO GET HEALTH" or "MAAAN I AM HEARING THINGS, DEATH JUST ASKED ME TO COME TO BED WITH HIM".
26 Jun 11, 12:49PM
The one sentence was just something I noticed. The important part of the post was asking what the highlighted bit was on about.
26 Jun 11, 02:32PM
That part indicates, essentially, that every map has health close enough that you could get to it within a few seconds, (or die), rendering the low health alert silent more usefully than a simple time limit shutoff would.
26 Jun 11, 05:54PM
Indeed, any good mapper knows how to spread these items wisely through his map in order to get a flowing gameplay, meaning that after encountering an enemy and dodging it's deadly hits a player should however be able to quickly recover (not specially all but some) strength and carry on.
I as Freddo mentioned sometime also do not pay attention to this gauge and try whatever it takes to reach my goal or eventually do not care and think 'f**k it let's get as many down as I can before I die', although this last bit can be useful within a decent team collaboration holding enemy busy this feature reminds you that at this particular moment you're on you own and a single hit could easily cost you dear time (5 sec respawn + start back from base). btw my dear V-Man, since it's only an idea thrown in the air and unless a massive following there is no real expectations for it to be officially implemented I suppose you could easily make a script for it couldn't you? If you do I promise I will fix all your files transfers to the AKIMBO Forum :D PS: What is wrong with my sentences? Can't you follow when it goes over five words? (24 Jun 11, 12:47PM)DES|Cleaner Wrote: I've browse the forum and no sign of anything like that so here is a little idea I just had... +1 for this awesome idea. It will be especially nice when the sound gets even more slowed down due to 'nade blast effect. |
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