26 Aug 10, 11:44AM 
		
	
	
		Have you tried either one?
	
	
	
	
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		26 Aug 10, 11:44AM 
		
	 
		Have you tried either one?
	 
		
		
		26 Aug 10, 06:39PM 
		
	 
		altaction_4 will (in 1.1) perform the alternate action alias'd in the SMG (not the sniper), so at least that much needs to change (to altaction_5). Bukz is right about the weapon changing; you'll need a script that requires a second click to switch back. I think I made one somewhere around this forum. 
		http://img227.imageshack.us/img227/6335/...hinetd.jpg I've tried with 'altaction_5' but i allways get these errors 
		probably you enabled the old sniper script in scripts.cfg, that no longer works, now sniper has got this options: scopesensscale [x] (multiplier for sensitivity when zooming) autoscopesens [0:1] (when set to 1 the sensitivity of the zoomed sniper will get adjusted to the zoom applied for a perfect sniper feeling, it bypasses scopesensscale, i personally recommend it ON) setscope [0:1] (when using sniper, setting this to 1 enables the zoom) there is no more aliases for sniper it's all hardcoded. if you didnt get what i mean show me your script and i'll try to fix it for you. EDIT. Remake of the zoom-script, no longer need to wait for bukz :P  [SELECT ALL] Code: //ZoomWheel-Script by Kirin
		Not, I have the version 1.1.0.1 want to know because on having pressed click right when I have the sniper this failure goes out for me someone can help me that I have to do to solve this thank you   http://img838.imageshack.us/img838/971/2...hinetd.jpg 
		because the "zoom" alias left out in scripts.cfg no longer works in 1.1 you have to use setscope instead of zoom OK?? in your custom bind substitute every instance of zoom with setscope and all will be fine 
		
		
		26 Aug 10, 09:41PM 
		
	 
		Ok but since can I eliminate the failure of this zoom thank you?
	  [SELECT ALL] Code: alias zoom [setscope 1; onrelease [setscope 0]]
		
		
		27 Aug 10, 01:43PM 
		
	 
		Heh, this explains why I successfully ported everything from 1.0.4 except for the stef zoom script. ANOTHER THING I CAN BLAME ON STEF :>
	 
		
		
		27 Aug 10, 02:13PM 
		
	 
		does that script claim admin status work on 1.1?
	 
		
		
		27 Aug 10, 04:18PM 
		
	 
		
		
		27 Aug 10, 07:59PM 
		
	 
		on the other hand, "aban" and "akick" (without kick/ban reasons) might see some difficulty in 1.1. Bukz and DrauL made a script that adapts to that. http://forum.cubers.net/thread-38-post-9...ml#pid9034 
		
		
		28 Aug 10, 01:22AM 
		
	 
		But neither of Bukz scripts claim admin automatically and neither did my original.
	 
		
		
		28 Aug 10, 06:51AM 
		
	 
		oh... I should've mentioned, it is easily adapted to claim admin automatically. :-P I've updated the Animated XHair -- thanks to Ronald_Reagan for this update. 
		
		
		29 Aug 10, 11:51PM 
(This post was last modified: 29 Aug 10, 11:57PM by Ronald_Reagan.)
		
	 
		O.o You uploaded it! Wow... * Ronald_Reagan tests to see if V-Man removed the bugs * Ronald_Reagan pales when he finds that V-Man didn't rename his aliases. Btw, I tend to "shorten" my aliases. I try to keep each word in the alias name around 3 letters. Just so ya'll know. please please please dont be offended... 
		
		
		30 Aug 10, 07:50AM 
		
	 
		pah! aliases schmaliases. Only issue was that I had to hunt down all my old ones in saved.cfg and kill them. :-P 
		
		
		01 Sep 10, 11:52PM 
		
	 
		alarm script for someone who easely looses track of time while playing :) have fun, tell me what you think :P  [SELECT ALL] Code: /////ALARM script made by =SA=macm//////
		
		
		02 Sep 10, 03:11AM 
		
	 
		GJ macm.
	 
		
		
		03 Sep 10, 06:50AM 
		
	 
		Nice! Have you tried the new color tags? 
		
		
		03 Sep 10, 06:52AM 
		
	 
		I need help with those v-man. I dont quite get how those work :P
	 
		
		
		03 Sep 10, 07:16AM 
		
	  [SELECT ALL] Code: echo (c 0)This is a color-tagged line. (c x)Note: I had to reinstall AC, and now I cannot find the latest version to test this on. I wonder why the thread announcing that ac_client.exe replacement was obliterated... 
		
		
		03 Sep 10, 07:20AM 
		
	 
		Hm, did you mess up your right and left hand sides? Thanks Btw, thats what I needed! 
		
		
		03 Sep 10, 07:31AM 
		
	 
		* V-Man double-checks No... The text on the right-hand side of the color tag can touch. The text on the left-hand side of the color tag should not touch the color tag. 
		
		
		03 Sep 10, 07:34AM 
		
	 
		Hm, well then. I think the (c 0) is touching "This" and (c x) is not touching "line." Would it be this?  [SELECT ALL] Code: echo (c 0) This is a color-tagged line.(c x)
		
		
		03 Sep 10, 07:40AM 
		
	 
		The text on the right of the (opening) tag in your example is not touching. The text on the left of the (closing) tag in your example is touching. You can just play around with it in-game to test for yourself (I can't). Animated XHair, safe version 
		
		
		03 Sep 10, 07:50AM 
		
	 
		You can delete all of my comments about this now. I just misread his sample. I thought it was the actual text body that you were talking about :P
	 
		
		
		03 Sep 10, 07:59AM 
		
	 
		I wish I could delete your comments. :-P You have control over them. <3 
		
		
		03 Sep 10, 08:08AM 
		
	 
		I cant delete them though. Unless its some weird command not being seen by me.
	 
		
		
		03 Sep 10, 06:52PM 
		
	 
		You can change them to say happy things about unicorns and butterflies!
	 
		
		
		03 Sep 10, 06:57PM 
		
	 
		I'm guessing the only mod that checks this thread is DES|Bukz, and I have a feeling that he doesn't do anything, unless forced to. I cant say anything happy about them, cuz I killed them all when the new shotgun came out. | 
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