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ac_heatstroke2 by Syntax and ''Zodiak
The second version of ac_heatstroke! But this version we go UNDERGROUND! Into the once hidden urban area in the heatstroke desert!
Download from Media fire:
http://www.mediafire.com/?ydzz9h4r26pmpxs
Link to Quadropolis post:
http://www.quadropolis.us/node/3686
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26 Sep 12, 10:26AM
(This post was last modified: 26 Sep 12, 10:26AM by Orynge.)
Hopefully I get to play on it again soon, seeing as this time you've added pick-ups. 'Tis great fun. :)
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(26 Sep 12, 03:42PM)HermannWolf Wrote: its a little bit crappy
Okay, sorry troll.
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Looks nice. Can we see a link to the original heatstroke?
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(26 Sep 12, 10:13PM)ShadowFlameZ Wrote: Looks nice. Can we see a link to the original heatstroke?
It's also on Quadropolis:
http://www.quadropolis.us/node/3685
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(26 Sep 12, 03:58PM)Shorty Wrote: (26 Sep 12, 03:42PM)HermannWolf Wrote: its a little bit crappy
Okay, sorry troll.
way to take criticism
map looks nice, good work
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(27 Sep 12, 02:43AM)Cemer Wrote: (26 Sep 12, 03:58PM)Shorty Wrote: (26 Sep 12, 03:42PM)HermannWolf Wrote: its a little bit crappy
Okay, sorry troll.
way to take criticism
map looks nice, good work
Seeing as the post was his second post on the forums i don't really see why i even need to listen to his opinion as hes an obvious troll.. after all he asked for nazi playerskins..
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27 Sep 12, 03:23AM
(This post was last modified: 27 Sep 12, 03:24AM by Oracle.)
(27 Sep 12, 02:43AM)Cemer Wrote: (26 Sep 12, 03:58PM)Shorty Wrote: (26 Sep 12, 03:42PM)HermannWolf Wrote: its a little bit crappy Okay, sorry troll. way to take criticism
map looks nice, good work In Shorty's/Zodiak's/Aussie-Clanhopper's defense, Hermann didn't provide much evidence, or even an explanation as to why he thought it was a crappy map.
On the other hand, he could've been sarcastic, surprising us all by in fact Zodiax Mapping Fanboy #1.
Or Jg99's alt. That'd be something.
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Nice layout, but details are missing IMHO.
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I like the simplicity of the details & layout. Could use some more details, like the outside area walls are very plain. Some pick-up placement has poor gameflow. Like the one room where you have to jump on the boxes to get ammo/or health. It's like the armor on shine, you gotta climb boxes, jump a fence, climb more boxes, then get out as well. Annoying & slows down the gameplay.
Nice map though. :3
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ight. prolly not in the best position to add input given my previous attempts at mapping but here we go:
the overall layout is good. in several instances you give the player two directions to head in: a shortcut that is harder to maneuver or the long way around. love to see that in maps.
as nightmare said: a couple pickups are sitting on the edge of boxes or hovering in the air. those can be easily fixed.
the only major thing about this map that i dont like are the walls. the doorways are a touch tall and nightmare brings up a good point: the outside walls are indeed plain.
this map is yet again set in a desert climate but you make up for that because of the tunnels. would love to see it in gameplay :D
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(29 Sep 12, 06:23PM)Nightmare Wrote: Some pick-up placement has poor gameflow. Like the one room where you have to jump on the boxes to get ammo/or health. It's like the armor on shine, you gotta climb boxes, jump a fence, climb more boxes, then get out as well. Annoying & slows down the gameplay. "Slows gameplay" to some, makes it more challenging for others ;).
And you know what the pros say when they see a new "challenge"...
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30 Sep 12, 01:01AM
(This post was last modified: 30 Sep 12, 01:01AM by Felix-The-Ghost.)
Sorry about this quick post, will probably come back to this map as it looks really good:
There are at least two texture errors (or just ugly)
The default texture for walls is used immediately north-west of the akimbo pickup, and on the ceiling of the room north of that (top-right screenshot)
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I absolutely love this map,ive always liked these desert maps and this is awesome.Underground stuff is cool.AWESOME!!!!!
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29 Oct 12, 01:05AM
(This post was last modified: 29 Oct 12, 01:05AM by ExodusS.)
Add some lights in the tunel man, I didn't even see the ladders.
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